Spring and 64 bit

Spring and 64 bit

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Caydr
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Spring and 64 bit

Post by Caydr »

Does spring work in 64 bit environments? How about Windows x64? Are there any improvements/drawbacks?

I finally got a new laptop, an HP Pavilion dv5020. Works like a charm. Best of all, it's sorta-kinda futureproof because it's got a 64-bit AMD Turion processor. So far the performance has been outstanding, but as with any new PC, there's about a gigabyte of useless bloatware and crap like "productivity applications"... *puke* So I'll be formatting and reinstalling, but I'm wondering if I should give x64 a whirl.
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SwiftSpear
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Post by SwiftSpear »

I'm not sure if we have any spring users using x64... I know we have a few duelcore users who haven't reported any major problems... but that's really a different system...

I wonder if spring will work come vista.
KorJax
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Joined: 24 May 2006, 00:50

Post by KorJax »

Dont. THere are far to many things incompatable with it, and you dont even get a very large boost from. If an application/game supports 64 bit, it will utilize your processor automatically. Most programs dont require a 64 bit processor to use 64bits of information. Mabey except programs that run in windows while the desktop is active (liek mabey a 64 bit version of photoshoppe)... dont take that for granate though, I just assumed that last part.



Seriously, its incompatable with alot of stuff, and it doesnt give much in return mabey save a few "OMG EXCLUZIVE" programs that probibly wont mean anything to someone who knows even the slightest bit about computers and programs.
nivek
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Joined: 17 May 2006, 22:43

Post by nivek »

i don't think it automatiically uses the 64 bit extensions in a 32 bit OS. and in win64, i believe you need the program specifically coded to use the extensions. from what i heard, there is not likely to be a performance improvement for most games...how many numbers calculated in TA have more than 32 digits?

disclaimer...i don't really understand cpu archetecture that well
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RedDragonGecko
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Post by RedDragonGecko »

I use xp64, while its nice, there are some problems with a few games but that just comes down to ati being unable to code drivers to save their life.

I reccomend a dual boot.
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Dr.InfernO
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Post by Dr.InfernO »

TA-Spring is not compiled on 64 bit so it uses the WOW (32bit mode) techniqe in x64.
But that does not mean you lose performance. Sometimes it seems to be even faster on 32bit applications.
Micro$oft did a good work with this OS.
But for sure in Farcry (64Bit patch) it will give a performance increase about 10-25%. But that's only if the application is compiled in 64bit.
I don't have a compiler nor the know-how to compile.

For a maximum compatibility I also suggest a dual boot system.
I'm useing win2000 SP4 and x64.
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bobthedinosaur
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Post by bobthedinosaur »

i goy xp x64, ya havent tried spring in it yet, if any one would like to make a modified 64 bit version ill give it a go
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AF
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Post by AF »

windows 32bit programs have been known to juggle 64 bti values but they're nto true 64 bit values! They're 2 32bit values wedged together and it's much much slower than having true 64bit values on a 64bit cpu
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Dr.InfernO
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Post by Dr.InfernO »

ok where do i get a 64 bit compiler?
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AF
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Post by AF »

Dont bother, at the moment 64 bti spring would not eb able to play against 32 bit spring for the same reasons Linux Spring isnt compatible with Windows spring.....
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Dr.InfernO
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Post by Dr.InfernO »

noooooo :cry:
cain
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Post by cain »

farcry runs faster not for the 64 bit optimization, but for the cpu optimization. consider that farcry is compiled with generic optimization to run on all architecture (amd, intel) and various processor (an abyss separate core due from p4 to p mobile)... so includes generic code that run well on everithing.. but if you compile it for a specific processor, you could exploit every single bit of cpu (boils down to optimizing cicles for the number of computational unit,fpu units, sse implementations and so on).

If far cry would come compiled for every cpu, you'll notice the same performance hit on every system. notice for example that amd multicore are numas, while intel are uma, so the memory schematics are totally different. you have to chose to wich one optimize..
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