Spring and 64 bit
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Spring and 64 bit
Does spring work in 64 bit environments? How about Windows x64? Are there any improvements/drawbacks?
I finally got a new laptop, an HP Pavilion dv5020. Works like a charm. Best of all, it's sorta-kinda futureproof because it's got a 64-bit AMD Turion processor. So far the performance has been outstanding, but as with any new PC, there's about a gigabyte of useless bloatware and crap like "productivity applications"... *puke* So I'll be formatting and reinstalling, but I'm wondering if I should give x64 a whirl.
I finally got a new laptop, an HP Pavilion dv5020. Works like a charm. Best of all, it's sorta-kinda futureproof because it's got a 64-bit AMD Turion processor. So far the performance has been outstanding, but as with any new PC, there's about a gigabyte of useless bloatware and crap like "productivity applications"... *puke* So I'll be formatting and reinstalling, but I'm wondering if I should give x64 a whirl.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Dont. THere are far to many things incompatable with it, and you dont even get a very large boost from. If an application/game supports 64 bit, it will utilize your processor automatically. Most programs dont require a 64 bit processor to use 64bits of information. Mabey except programs that run in windows while the desktop is active (liek mabey a 64 bit version of photoshoppe)... dont take that for granate though, I just assumed that last part.
Seriously, its incompatable with alot of stuff, and it doesnt give much in return mabey save a few "OMG EXCLUZIVE" programs that probibly wont mean anything to someone who knows even the slightest bit about computers and programs.
Seriously, its incompatable with alot of stuff, and it doesnt give much in return mabey save a few "OMG EXCLUZIVE" programs that probibly wont mean anything to someone who knows even the slightest bit about computers and programs.
i don't think it automatiically uses the 64 bit extensions in a 32 bit OS. and in win64, i believe you need the program specifically coded to use the extensions. from what i heard, there is not likely to be a performance improvement for most games...how many numbers calculated in TA have more than 32 digits?
disclaimer...i don't really understand cpu archetecture that well
disclaimer...i don't really understand cpu archetecture that well
- RedDragonGecko
- Posts: 31
- Joined: 08 Jan 2006, 17:15
- Dr.InfernO
- Posts: 223
- Joined: 18 Nov 2005, 13:55
TA-Spring is not compiled on 64 bit so it uses the WOW (32bit mode) techniqe in x64.
But that does not mean you lose performance. Sometimes it seems to be even faster on 32bit applications.
Micro$oft did a good work with this OS.
But for sure in Farcry (64Bit patch) it will give a performance increase about 10-25%. But that's only if the application is compiled in 64bit.
I don't have a compiler nor the know-how to compile.
For a maximum compatibility I also suggest a dual boot system.
I'm useing win2000 SP4 and x64.
But that does not mean you lose performance. Sometimes it seems to be even faster on 32bit applications.
Micro$oft did a good work with this OS.
But for sure in Farcry (64Bit patch) it will give a performance increase about 10-25%. But that's only if the application is compiled in 64bit.
I don't have a compiler nor the know-how to compile.
For a maximum compatibility I also suggest a dual boot system.
I'm useing win2000 SP4 and x64.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
farcry runs faster not for the 64 bit optimization, but for the cpu optimization. consider that farcry is compiled with generic optimization to run on all architecture (amd, intel) and various processor (an abyss separate core due from p4 to p mobile)... so includes generic code that run well on everithing.. but if you compile it for a specific processor, you could exploit every single bit of cpu (boils down to optimizing cicles for the number of computational unit,fpu units, sse implementations and so on).
If far cry would come compiled for every cpu, you'll notice the same performance hit on every system. notice for example that amd multicore are numas, while intel are uma, so the memory schematics are totally different. you have to chose to wich one optimize..
If far cry would come compiled for every cpu, you'll notice the same performance hit on every system. notice for example that amd multicore are numas, while intel are uma, so the memory schematics are totally different. you have to chose to wich one optimize..