feature request

feature request

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

feature request

Post by Dead.Rabit »

ok so ive been absent from ta spring for a while... a long long while.. missed the new gui coming in and all this stuff (still trying to figure out what all the stats are on the end game screen...)

but here is the feature that i've thaught up... its still very dificult to get the most firepower out of your units.. and against porcing players it becomes very difficult indeed...

im unsure what the current big project is for the devs.. last i checked (a few months back) it was the gui and linux.

but heres my request all the same. i was playing shogun: total war the other day n was wondering if the same unit/squad system could be used in TA spring?

Image

if when the units came together they lined up and marched forward.. wouldnt this be better for lag and the like? aswell as making units like tanks and the plasma kbots work effectively.. at the moment the short range kbots (zeus & pyro) make the most of the swarming n too often kick asss...

on a sleightly different note.. how is it physically possible to make such large maps? recently released the 0.1 version of my 20 x 20 map at only 400kb with no tiling at all... all beit the texture was just rendered clouds (snow map) what is it that makes the maps soo large?

DR

maybe for requests that people will flame i should get a different account to remain annonymous... but .... =/
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Yes! Let's complicate the pathfinding system even more!

Sorry, but we need to sort out the pathfinding system before we start adding things to it
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

That would be horrible, splash damage would pwn j00.
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

this is a way to fix the pathfinding system... lots of units follow 1 path instead of 20...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Bruce is right. Artillery would shoot the crap out of you if you went single file
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Single File????!!

Right click + drag FTFW!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Actually, because of Spring's temperamental friendly fire rules, single file is the most efficient attack formation in Spring.

Are you playing Shogun on XP? I thought had serious problems when playing on XP?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

still trying to figure out what all the stats are on the end game screen...
move the mouse over the descriptions like MMPM or whatever, there are tool tips just as with units ;)

The "get to one point before marching" might sometimes be useful, but how does the game know when and when not.
Its easier to give two commands:
1) "all get here"
2) "move out"
what is it that makes the maps soo large?
I think its the large texture.
My testmap had an all-green ms-paint texture and was < 0.5 MB although the size was 16x16 or something. The map-compiler does probally compress it.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

watch at the videos in download section.

Nottice something?

well the units move smoothly, in formattion, even waiting for slower units sometimes...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

mongus wrote:watch at the videos in download section.

Nottice something?

well the units move smoothly, in formattion, even waiting for slower units sometimes...
Huh?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

This is a terrible idea. You don't want your units moving all to one spot and then marching single file. Just set two WP if you do, I want the extra control provided with the current system.
Rusher
Posts: 9
Joined: 19 Feb 2006, 15:17

Post by Rusher »

How about settings attack points and letting 2 armies attack at the same time? Yes I made up this idea :lol: (Would make rushing with scouts even more fun :shock: )
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

video13 and .. video8 (naval battle video) show formation movement, quite smooth, faster units wait for slower ones.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Rusher wrote:How about settings attack points and letting 2 armies attack at the same time? Yes I made up this idea :lol: (Would make rushing with scouts even more fun :shock: )

No you didnt you took it from the supcom video, it's a military term called synchronization, making forces meet at the same position at the same time...
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

oh no actually that was a very long winded way to say i want my troops to line up.. i know u can do it with the draging but when 2 units meet 1 moves out of the way.. tramendously cocking up the line... if that could be fixed i'd also be happy...

but atm the best way to get all my units into a line is management 1 by 1.
line formation is good. has several advantags

firstly all units can shoot. which they normally cant.. exceptions to this rule are artillery type units..

2nd reason is if 1 of your units gets shot down.. it doesnt block the way.. many a time 1 unit gets shot down trapping 2 or even 3 behind it =]
D.R
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

AF wrote:No you didnt you took it from the supcom video, it's a military term called synchronization, making forces meet at the same position at the same time...
And you can use the ETA Group AI to do it yourself.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Dead.Rabit wrote:oh no actually that was a very long winded way to say i want my troops to line up.. i know u can do it with the draging but when 2 units meet 1 moves out of the way.. tramendously cocking up the line... if that could be fixed i'd also be happy...

but atm the best way to get all my units into a line is management 1 by 1.
line formation is good. has several advantags

firstly all units can shoot. which they normally cant.. exceptions to this rule are artillery type units..

2nd reason is if 1 of your units gets shot down.. it doesnt block the way.. many a time 1 unit gets shot down trapping 2 or even 3 behind it =]
D.R
The idea you posted wouldn't fix that at all, but I totally agree with you there, creating formations sould be easier then it is because units that get there early continuously get knocked out of place by newcomers.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

actually just killing the damn unit pushing would help a lot.
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