but here is the feature that i've thaught up... its still very dificult to get the most firepower out of your units.. and against porcing players it becomes very difficult indeed...
im unsure what the current big project is for the devs.. last i checked (a few months back) it was the gui and linux.
but heres my request all the same. i was playing shogun: total war the other day n was wondering if the same unit/squad system could be used in TA spring?

if when the units came together they lined up and marched forward.. wouldnt this be better for lag and the like? aswell as making units like tanks and the plasma kbots work effectively.. at the moment the short range kbots (zeus & pyro) make the most of the swarming n too often kick asss...
on a sleightly different note.. how is it physically possible to make such large maps? recently released the 0.1 version of my 20 x 20 map at only 400kb with no tiling at all... all beit the texture was just rendered clouds (snow map) what is it that makes the maps soo large?
DR
maybe for requests that people will flame i should get a different account to remain annonymous... but .... =/