New map: SpeedMetalQuattro - Page 2

New map: SpeedMetalQuattro

All map release threads should be posted here

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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

So, is this some kind of shaver?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

What if we had Speedmetal....IN 3DE!

Like you play on a unfolded hypercube.
VinZ
Posts: 9
Joined: 12 May 2006, 03:41

Post by VinZ »

nice job jj :!:

make others scenarios me and my friends will play your maps =)
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Indeed. Why not make a new version of speedmetal, that crashes pcs when it is loaded?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

don't be so silly....
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PenguinMaster
Posts: 25
Joined: 04 Jun 2006, 04:18

Post by PenguinMaster »

If you wanted to make a good speed metal map, make a web.
B###-###-###-###B
A##+##+##+##+##A
S#+##+##+##+##+S
E###-###-###-###-E

# interlaceing tic tac toe path
+ single interlace
- sideline path
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I dont see why people need to flame those who play speedmetal.

So you dont like speedmetal? DONT PLAY IT.

Just let them play the fucking map. Its not a big deal. Sheesh.

Besides, even if its a metal map, its still fun. I rarely play it, only at LAN parties with my friends. (which is super fun, there is little strategy involved but its fun to watch 4000 ak's get slaughtered.)

Anyway.

:roll:

I grow tired of this debate.
Suit
Posts: 35
Joined: 27 Mar 2006, 15:11

Post by Suit »

Rayden wrote:Wait if you turn the map 90 degrees and mix with original your gonna have a CROSS-SPEEDMETAL OMFG!
i g0t th3 UBER-idea

why dont turn the map by 180 degrees! it will flip the experience completly!!!

---
no, to be serious:
make a metal map with speed metal phsiks but make only a flat area with 4x4 oder make 4 by 4 map like this (where X is solid and - is unpassable)

(digit is starting location)

Code: Select all

XXX-XXX
XXX-XXX
XXXXXXX
--XXX--
XXXXXXX
XXX-XXX
XXX-XXX

XX1-6XX
XXX-XXX
5XXX9X2
--XXX--
4X0XXX7
XXX-XXX
XX8-3XX



maye this one would be interresting for FFA and close combat with low unit counts
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I think the word your after is "physics" :roll:
Suit
Posts: 35
Joined: 27 Mar 2006, 15:11

Post by Suit »

lol right ;) the german word is "physik" - so mein fingers were faster then my brain - so of course i mean physics
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

There already is that azure ramparts map which is like a speed metal quintet or whatsit, kinda, but with lower metal income, which is ok.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

I was hoping for 2 more variations on this map...

One in an "X" pattern, 4 way game... 1v1v1v1 or 2,3... etc. All meeting int he middle for one huge battle of supremacy...

The other a 3 way, in a triangle, also meeting in the middle.

The minimum I see these two variations are 30x30, with lots of blocking ground between the bases...

*slightly* wider walkways too... just because it gets a little cluttered! :D
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Please don't! Think of the children!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

SAAAAAAAAAAAAAGE!
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Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

Post by Johns_Volition »

rezzed thread. I think it was funny how serious people took that joke by the op.
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Cyberwal
Posts: 149
Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

It isn't possible to make a "good" speedmetal map, because speedmetal maps suck per definition :P
The only thing they're good for is goofing around with like +1500 metal after 10 minutes
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