Terrain flash effect on weapon impact (*might* be simple)

Terrain flash effect on weapon impact (*might* be simple)

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Caydr
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Terrain flash effect on weapon impact (*might* be simple)

Post by Caydr »

In TA, a simple one-run "flashing" animation with some jagged edges was all that was necessary to create this effect. Yes... you could do the same thing in Spring, but what about certain maps that aren't just flat everywhere? (such as Altored Divide) If you did that, you'd have that texture colliding with the landscape in all kinds of nasty ways. It might be an improvement, but just like current explosion effects, when it intersected with the ground it would look pretty nasty.

I think what might fit the bill is if you used a sort of two-stage ground scarring. Rather than darkening the terrain, the first scar would temporarily BRIGHTEN the terrain. It would quickly grow from a point of light (as the texture is like shrunk down to 1x1 pixel), then grow steadily until it's full-size. At its apex, like when it's as large as it's going to be and it's going to start to recede, then the real, darkening groundscar like the one we have now is applied. As the flash recedes, the nice pretty groundscar is there - the same exact one as was used for the flash effect.

To add a bit of intensity, try making the expansion of the flash effect VERY rapid, like in a tenth of a second. It would look like it was sort of a shockwave.
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AF
AI Developer
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Post by AF »

We could always have supcom blasts as an alternative, see how they seem more like a big flashy boom rather than a big blast, and they dont really need the dynamic lighting for the effect as much.

Such a explosion would require a scarring like caydr suggested but it neednt be rescaled and only be shown for say 1/3 of a second meaning it'd be quicker than rescaling a decals size and colour and it'd give a much better explosion effect for buildings..
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IceXuick
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Post by IceXuick »

I like the idea! and as i forgot to mention in the previous thread, i also do believe that dynamic lighting, or glow, or better xpl fx can add alot of graphical satisfaction !!
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I as well like the idea! go for it!
SJ
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Post by SJ »

If anyone actually bothered to look at the explosions they would see that there already is such an effect and has been since at least 0.5 .
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NOiZE
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Post by NOiZE »

SJ wrote:If anyone actually bothered to look at the explosions they would see that there already is such an effect and has been since at least 0.5 .
how can we control that effect?
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Guessmyname
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Post by Guessmyname »

You'd have though people would have noticed it though by now...

Maybe just beef the current effect up a bit?
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jcnossen
Former Engine Dev
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Post by jcnossen »

I'm making the explosions a bit more configurable, and ground flash size will be part of that.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

jcnossen wrote:I'm making the explosions a bit more configurable, and ground flash size will be part of that.
:mrgreen: Yayyyy
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IceXuick
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Post by IceXuick »

suhweed!
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Comp1337
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Post by Comp1337 »

Roxortacular!
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