::High and Low -> REBORN::

::High and Low -> REBORN::

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

::High and Low -> REBORN::

Post by Quanto042 »

High and Low: ReduX

After a great many positive and encouraging criticisms from many people, Deathwhisper, Dr_Inferno, and Noize, i've felt obligated to make an improved version that Adresses several glaring graphical issues (N64ish texture), and some balance issues (South having overwhelming advantage over north.) and some minor annoyances (no graphical representation of underwater mexes. I've addressed all of these. And now i shall unleash this New and Improved version for you! the loving masses, to tear apart and scrutinize! :twisted:

Screenshots...
Image
Image
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And last but not least the Minimap!
Image

Download

Oh and an E&E version is coming soon...
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

wow, i feel so special as to be mentioned in a thread. map looks good. hopefully it plays better. hey and remember, north only loses if the players aren't aggressive. i think we've all learned this due to my very aggressive and risky tactics :wink: . we'll have to try it out tonight
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

You stuffed up the sand, add a gradiant max next time.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Well I for one think it looks great. Good job Quanto!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Looks nice. Cliff walls looks pretty iffy though. Try lowering the horizontal scale next time. Otherwise, looks great from the screenies.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

yeah lowering height might be fastest way, but i like the height of the mountains, so maybe you could add more rocky slopes in a maybe reduxV2 version? i think the slopes that have grass are very steep, and also some of the beaches with sand are quite steep. I haven't played it, but it seems some of the 'water-roads' are better compared to first release.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Forboding Angel wrote:Looks nice. Cliff walls looks pretty iffy though. Try lowering the horizontal scale next time. Otherwise, looks great from the screenies.
BTW, to clearify, the horizontal scale in the render prog. Lower hoz scale = more rock.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

WOW, looking 100% better. the clifsides could use some work. I'd listen to forboding his cliffs are to die for.
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

keep the cliffs. they look like they're being overrun by vines. looks really cool and original
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

thx you took in my suggestion :D
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