AAI: Inactivity, what's wrong?
Moderators: hoijui, Moderators
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
AAI: Inactivity, what's wrong?
Hi there. I'm a new person to TA Spring, only having discovered it very recently.
Anyway. MY internet connection is a bit unstable, so network games aren't always viable. Thus, I have to turn to bots to keep me amused.
Instead, I have problems. Using the latest version of AAI (.63) downloaded properly, when I start maps, and check the enemy with a scout plane, the commander just stands there. Doing nothing.
He attacks when he sees the units, but he doesn't build bases, or anything like that. Just stands there. STARING.
Anyway. The AI doesn't work on the two default maps, Mars and Small Divide. Are there any ideas why? I've tried it both with an ally (I read the faq on that, so you can't use builder bots and things) and just as an enemy. But it's not worked.
Is there any idea why? I'm sorry if this is a stupid question, and a bad start to my participation. But I just want to be able to play!
Thank you in advance.
Anyway. MY internet connection is a bit unstable, so network games aren't always viable. Thus, I have to turn to bots to keep me amused.
Instead, I have problems. Using the latest version of AAI (.63) downloaded properly, when I start maps, and check the enemy with a scout plane, the commander just stands there. Doing nothing.
He attacks when he sees the units, but he doesn't build bases, or anything like that. Just stands there. STARING.
Anyway. The AI doesn't work on the two default maps, Mars and Small Divide. Are there any ideas why? I've tried it both with an ally (I read the faq on that, so you can't use builder bots and things) and just as an enemy. But it's not worked.
Is there any idea why? I'm sorry if this is a stupid question, and a bad start to my participation. But I just want to be able to play!
Thank you in advance.
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
NO!Fat Zombie wrote:Okay, i've just done the last one, in the learn folder. Let's see.Soulless1 wrote:well it works for me, are you *sure* you got every last one of the AA144--->AA148?
read very carefully:
the cfg files in the spring\aidll\globalai\aai\cfg\modmod folder must have the same name as the mod file in the spring\mods folder.
so your mod is called AASpring148S.sdz
rename the AASpring144S.cfg file to AASpring148S.cfg
hey presto
now, READ IT AGAIN
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
Nobody else ever seems to mention this (possibly because I'm wrong), but I used to get that same crashing when I played games with lower unit limitsGrOuNd_ZeRo wrote:The only problem i've been having with AAI is the rampant crashing, generally 5 minutes into the game.
since I use AAI for testing my mod I have alot of development problems.
Now whenever I use aai i make sure to set the unitlimit to 5000 (which nothing ever really reaches) and bam, no crashes in the past 10 or so games. I reckoned maybe submarine tests on 5000 unitlimit and never noticed the AI crashes when it can't build any more units....I've mentioned this before though, and noone seemed to think it was an issue...
Meh. Try it, can't hurt.
