New map: SpeedMetalQuattro

New map: SpeedMetalQuattro

All map release threads should be posted here

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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

New map: SpeedMetalQuattro

Post by jj »

For those where SpeedMetalDuo is not enough!
4 paths to defend, 4 paths for a big attack, 4 times more fun!

If you think its crazy, you're right.

Image
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OverDamage
Posts: 46
Joined: 06 Mar 2006, 09:47

Post by OverDamage »

You should:

1. Pull head out of sand.
2. Stop multiplying speedmetal.
3. Make a speedmetal map with a + shape to be a bit innovative.
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

nowai, give the world an 8 pathed SpeedMetal! You own it to us man!
<Reverand Lovejoy's wife>Would somebody please think of the children!</Reverand Lovejoy's wife>

btw, you should do this as your next project:
http://michielvdb.byethost7.com/spring/ ... EMEFTW.jpg
Last edited by Michilus_nimbus on 31 May 2006, 22:30, edited 1 time in total.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Do ppl actualy stop playing speed metal and start playing speed metal double or quatro?
If that is so, I'll suggest the following:
Continue doubeling the paths. One map each 2 days. And for each map, lower the metal per mex with 1.0
So after 22 maps the mexes give a decent amound of metal and there are so many paths between the two platforms, that the entire map could be considered solid ground. (Then we have metal heck, only without pillars)
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

gotta give it to ya, its a good idea and people are already playing it like if it was one of ices maps. I dont like speedmetal, but dont hate it, at least this should give some room for tactics
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

nothing wrong with this. my brother will enjoy it. key meaning being he will enjoy it, not you will enjoy it.

thankyou jj :)

ps, how about a fileuniverse linky?
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

hmm 16 pathes includeing com shareing please.

:roll:
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

wont you need 4 times the metal as well? ;)
Once I thought about the following maplayout but then I was like WTFCANTBEOMG
Image
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Re: New map: SpeedMetalQuattro

Post by FizWizz »

4 paths to defend, 4 paths for a big attack, 4 times more fun?

Oh really? so the "more" of a map there is, the better it gets? Somehow I doubt this. But I could be wrong, in the case of Speedmetal anyways. Perhaps Speedmetal is so basic that its quality (for what it is worth) improves linearly with its quantity. Four times Nothing is still Nothing imo.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

"I'm getting paid by the percent here, so let me do the math here...ten percent of nothing, adds up to well...nothing!" -Jayin, Firefly.

Yeah a quote from Firefly can pretty much sum up my opinion on everything. Now if it was, say, a big maze or something, it would be slightly better. But I mean its just the same pathway times 4. As Fizz said, Four times nothing...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I KNOW forboding dies a little inside seeing this. I must say even though I am a proponent of speedmetal this is just uninteresting design. *sighs*

I am with the others at least making it cross in the middle would have been neat.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

smoth wrote:I KNOW forboding dies a little inside seeing this. I must say even though I am a proponent of speedmetal this is just uninteresting design. *sighs*

I am with the others at least making it cross in the middle would have been neat.
But wait... that takes OMG a little bit of ingenuity, and a little bit of *GASP* skill
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

What a waste of a good game engine. 8)
It would probably be more accurate to call this an insult to Spring/TA
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

Wait if you turn the map 90 degrees and mix with original your gonna have a CROSS-SPEEDMETAL OMFG!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Great Stuff

I personally dislike Speedmetal, but for all the player who play this offers a nice alternative and by changing maps they might even try some other maps aswell

Thanks jj

Please make as much variation of speedmetal!
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

knorke wrote:wont you need 4 times the metal as well? ;)
Once I thought about the following maplayout but then I was like WTFCANTBEOMG
Image
You can call that SpeedMetalDuoUltimate^Pi.

Infinitely times more fun!
:lol:
Kujila
Posts: 7
Joined: 01 Jun 2006, 17:04

Post by Kujila »

Cheesecan wrote:
knorke wrote:wont you need 4 times the metal as well? ;)
Once I thought about the following maplayout but then I was like WTFCANTBEOMG
Image
You can call that SpeedMetalDuoUltimate^Pi.

Infinitely times more fun!
:lol:
*shrugs* I would play that :lol:
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

OverDamage wrote:You should:
3. Make a speedmetal map with a + shape to be a bit innovative.
There's already azure ramparts or whatsit, although it has less dense metal, but generally the same idea. :wink:
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Cheesecan wrote:
knorke wrote:wont you need 4 times the metal as well? ;)
Once I thought about the following maplayout but then I was like WTFCANTBEOMG
Image
You can call that SpeedMetalDuoUltimate^Pi.

Infinitely times more fun!
:lol:
So thats total shit.

Total shit times infinity is still total shit.

Stop amking awful speedmetal remakes, it just makse noobs think they are good, And then they scream and bitch whenever anyone puts on a good map.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

As much as I, personally, dislike maps with continuous metal distro, the doubleing is getting amusing.

What would do at the corners of a speedmetalcross map? See, obvioulsy that problem has no possible solution, thus you have to keep multiplying in one dimension.

kek.
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