Absolute Annihilation 1.5 - Page 14

Absolute Annihilation 1.5

All game release threads should be posted here

Moderator: Moderators

Locked
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

I fthe reapers are reverted, bulldogs need to be able to beta them 1v1 if core have acess to the beefed up golly.
Beefed up golly sounds good btw, it is the ultimate tank after all ^^
User avatar
MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

I don't feel that making the reaper another "clone" tank will benifit the mod. leave the goliath to fill the "main battle tank" type roll its in (or what ever role people believe its in)

I would like to keep the flame tank as a flame tank if possible because its nice to have 1 or 2 skrimishing units for core, and fits with their theme of flame weapons (like the pyro). Arm has more, and generaly better skrimishing units, but not having units to fill a nitch is like not having aircraft.

If you are set on changing it, I recoment having it fill a similar role as it does now: break through the front lines and reek havok on your enimies infrastructure/semi quick skrimish tank.

just my some odd cents
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

keep the goliath as it is, this aint xta...
The reaper does suck, id increase its damage and lower the range...
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

If the golly does get buffed it should be nowhere near xta proprtions, theyre bloody useless in xta, slow moving bullet magnets ^^
but I do like the idea of having reapers and bulldogs at a similar level and core having access to a beefy (but not too beefy) golly.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

[quote=noob]
I don't feel that making the reaper another "clone" tank will benifit the mod. leave the goliath to fill the "main battle tank" type roll its in (or what ever role people believe its in)

I would like to keep the flame tank as a flame tank if possible because its nice to have 1 or 2 skrimishing units for core, and fits with their theme of flame weapons (like the pyro). Arm has more, and generaly better skrimishing units, but not having units to fill a nitch is like not having aircraft.

If you are set on changing it, I recoment having it fill a similar role as it does now: break through the front lines and reek havok on your enimies infrastructure/semi quick skrimish tank.

just my some odd cents[/quote]

Yeah skirmsihing with flame units...i tell you another GREAT idea CLOSE COMBAT with FIDO's omg its liek h4xx0r. oh yes and if those skirmishing CLOSE COMBAT FLAME TANKS get on your nerves, no worries! use the Jethro (AA KBot) it PWNS those skirmshing bastards hard if you have radar coverage, its liek h4xx0r t0 th3 m4xx0r!!!111!11
User avatar
MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

the ability to skrimish is not based soly on the range of ones weapons (take calvery for instanse)

Min3mat, you are clearly a very oppinionanted person with a very set view on life and game styles, which will not tollerate any ideas outside of its paradime. please either expand your range of thought, or turn off your auto flame.

You are becoming infinitly volgure and anoying as well as not giving any reasonable arguments to back up your claims.
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

My understanding of the reaper was that it was supposed to be an anti-swarm tank, an anti-L1 escort for you're L2 stuff.

Why can't it just be modified to fulfill this role better?
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

MrSpontaneous wrote:the ability to skrimish is not based soly on the range of ones weapons (take calvery for instanse)

Min3mat, you are clearly a very oppinionanted person with a very set view on life and game styles, which will not tollerate any ideas outside of its paradime. please either expand your range of thought, or turn off your auto flame.

You are becoming infinitly volgure and anoying as well as not giving any reasonable arguments to back up your claims.
http://www.google.com/tools/firefox/toolbar/index.html

Firefox toolbar with spellcheck. =)
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

My understanding of the reaper was it sucked. it does. Its being changed. Core have plenty of anti-swarm potential.

I love old war games, i love light cavalry. I love skirmishing in the sense you suggest. However in a game of spring skirmishing is impossible with a slow turning, slow moving, short ranged, weak weaponed, poorly armoured tank.

infinitly volgure

wow two nonsensical words next to each other. 1337.

reasonable arguments to back up your claims. sorry i don't always explain. some noobs think that skirmishing is possible with a slow turning, slow moving, short ranged, weak weaponed, poorly armoured tank. my bad. should i offer to pay for your therapy?

Everyone should have a opinion. Therefore everyone is opininated.

I hate noobs fucking up MY AA
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

somebody said (reaper)
"If you are set on changing it, I recoment having it fill a similar role as it does now: break through the front lines and reek havok on your enimies infrastructure/semi quick skrimish tank."

Hmmm... Hmmmm... double... Hmmmmm....
Unless your opponent has constructed his frontline defence entirely of windmills, supported by a network of highly explosive metal maker aa then the poor lickle reepa is going to that crappy "flame/skirmish tank" junkyard in the sky ^^
Actually I think Flame/skirmish tank is overating the reaper, Id probaly say its more along the lines of a cannonfodder/marshmallow toaster tank :)
The only havoc being "reaped" around this tank will be the ticking off it gets from Boris the core comm when he finds out his marshmallows weren't toasted properly cos the reapers flame gun isnt hot enough ^^
Last edited by BigSteve on 01 Jun 2006, 01:02, edited 1 time in total.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol. that should be its description!
Reaper; Medium Marshmallow Toasting Tank [Counters Marshmallow Rush][Weak to Conventional Units]
;)
props with changing it btw Caydr
User avatar
MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

Well I have put it to good use in the roles described, although I admit to not having used it lately and its usefullness may have decreased.

As for the changes of the tank, I just don't want another "vanilla" kill things unit. I find it silly to have umptinemillion units that do roughly the same thing except at differnt econimy capacities.

As for AA being yours. . .no. If any thing AA is Caydr's, or perhaps the communitie's if Caydr is attempting to balance it for such.

I am also in no way a "noob"

P.S. I appolagize for my horrible spelling, would check this post but have to go to class.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Min3mat wrote:props with changing it btw Caydr
Yeah, but what to?

While we're on the subject of vehicles with bizarre roles, could an experienced player provide suggestions for properly employing the Arm lightning tanks?

Demolishers seem redundant with Bulldogs and Penetrators.

Panthers are fast and pack light AA. But the only real role I've found for them is keeping them back near Penetrators. Gremlins seem to raid better... So what are they for?
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

breaking through enemy lines fast (faster than gremlins IIRC)
and not getting beat up by air =) and no cloak cost! =D

EDIT:
Well I have put it to good use in the roles described, although I admit to not having used it lately and its usefullness may have decreased.
THIS is what im talking about 'i have not played AA...in several versions...i've not tried using this unit...but you know...its alright! its good! and im not noob! no only PROS post on things before a) testing or even b) COMPREHENDING THE GAME
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Min3mat wrote: AND DO NOT LISTEN TO A WORD PXTL HAS SAID IN ANY POSTS. Al experienced people i have spoken to this about (including clanners from XHC and WarC) agree he is a idiot noob.
I've been playing on and off since TA-on-TEN days. And you're an arrogant, elitist dick. I suggested that the Comm raise his arm fast and you people cry like I shot you in the belly.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

com can shoot FLEAS
the FASTEST TIER 1
yes i am arrogant
yes i am elitist
i also have a dick.

go away foul noob before i make a bonfire out of your ass
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Min3mat wrote:com can shoot FLEAS
the FASTEST TIER 1
yes i am arrogant
yes i am elitist
i also have a dick.

go away foul noob before i make a bonfire out of your ass
Look at yourself. Half your posts are littered with allcaps. You're acting like a toddler after someone took his bottle away. I came in here and made polite suggestions based on firsthand experience, or as ways to reconcile problems that others were having. If someone made a good argument as to why that was a bad idea, I conceded and backed down. You, on the other hand, just scream and insult. Slashdot trolls behave better than you.


And remember: when was the last time you saw Caydr in a game? By your own standards he's a n00b. Not a clanner, not a frequent player. And he's designing your precious mod. If you really want a pro-mod designed for h4rdc0re players where n00bs die fast and tragically, go make one. I prefer playing a fun, friendly game with varied tactics.

Look at you - the way you obsess over every weakness, every strategy. I bet you have your openings memorized for each map. You sound like a StarCraft player.

Go outside, take a deep breath, and grow up.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah. i think games should be balanced on the noob level of play to make it fair. that makes so much sense. dude you should make liek mods and stuffs coz u r g3n1u5!!11!1 im sure that EA would be glad to have such a wonderful addition to their team.
now go away and gtfo my mod!
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Pxtl wrote:I suggested that the Comm raise his arm fast and you people cry like I shot you in the belly.
Did you not bother to read my post or something? I was unable to reproduce the behaviour you describe. The Comm does raise his arm and aim fast, fast enough to get off two-three shots and almost kill an AK/PeeWee that barely brushes the edge of his range circle. The only explanations I can think of for the behaviour you describe are:

1) You were building something, possibly between you and the AK/PeeWee.

2) There were trees in the way. There's a well-known bug with lasers and trees (features in general, actually).

Thus, your suggested change is seemingly totally unnecessary, and is inspired by a behaviour that no-one else here seems to have seen.
Min3mat wrote:breaking through enemy lines fast (faster than gremlins IIRC)
and not getting beat up by air =) and no cloak cost! =D
Hm. Panthers are faster... But I love Gremlins because they're cloakable and stealthy. I'd almost say they're a compelling reason to get Arm L2 vehicles, as they can do bad, bad things to a typical "front line + econ" base setup.

Breaking enemy lines at what stage? This would be before the Vipers and BLoDs roll out? I've had little success assaulting BLoDs with Panthers, but I might be doing something wrong.

Though that still doesn't explain the Demolisher. Unless I'm missing something, the Penetrator's cheaper, faster-moving, longer-ranged, and has a higher DPS. Both seem to suck against swarms, neither can stand up to enemy fire like a Bulldog can. So when would a Demolisher be useful?
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Egarwaen wrote:
Pxtl wrote:I suggested that the Comm raise his arm fast and you people cry like I shot you in the belly.
Did you not bother to read my post or something? I was unable to reproduce the behaviour you describe. The Comm does raise his arm and aim fast, fast enough to get off two-three shots and almost kill an AK/PeeWee that barely brushes the edge of his range circle. The only explanations I can think of for the behaviour you describe are:

1) You were building something, possibly between you and the AK/PeeWee.

2) There were trees in the way. There's a well-known bug with lasers and trees (features in general, actually).

Thus, your suggested change is seemingly totally unnecessary, and is inspired by a behaviour that no-one else here seems to have seen.
I replied to that and conceded that you might be right that I might've misunderstood the problem. Unfortunately I was busy making uncharacteristically vulgar remarks about another poster at the time and my withdrawl was removed. I think the problem was that I cancelled constructing the mandatory radar when I spotted the unit and the commander slowed down with the prospect of switching tasks. The other time that this happened to me was in a forested map, so it was likely the aforementioned forest bug. Thanks for being polite and arguing the issue instead of screaming like other posters.

And Min3mat, it's not your mod. Plz take a pill.

I still don't see what horrible ideas I've contributed that get you guys so frothing mad. How big a deal is a faster arm on the Comm? Not even a change in the weapon stats? Most people were in agreement with my other concerns about the super-subs. My only difference was that I suggested changing the function of the unit instead of simply nerfing it. High-trajectory 3000-ranged buzzsaw? Nobody uses the damn things anyways, maybe making it into a high-trajectory cannon would make it actually useful. The only really awful idea I admit to having was raising the range of the commlaser - and in that case I quickly withdrew it.
Last edited by Pxtl on 01 Jun 2006, 02:14, edited 1 time in total.
Locked

Return to “Game Releases”