..:: New GUI Design - in progress ::.. - Page 9

..:: New GUI Design - in progress ::..

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

jouninkomiko wrote:What is that short vertical bar that each resource has? The one between the 631 and 1300 for the metal and between the 1320 and 1500 on the Energy?
I find the source of this question utterly bewildering.
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jcnossen
Former Engine Dev
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Post by jcnossen »

hehe, I'm still on 3600 minutes (4 stars) actually... developing doesn't mean you play actively :oops:
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Tim Blokdijk
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Post by Tim Blokdijk »

You mean actualy "play" Spring... :shock:
What a concept!
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Im also only at 3 stripes.. If playtesting would give me exp., i prolly should have 15 stripes or so! :twisted:

nevertheless.. here's the next version of the concept!

This time with a little help overlay for those who don't get the picture.

Image

Image

Image

and yes, the "name" text should be brighter!, but besides that, let me know what you think (aint that big of a change compared to previous version, due to the lack of big complaints :lol: )

ice out
Last edited by IceXuick on 31 May 2006, 16:00, edited 1 time in total.
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jcnossen
Former Engine Dev
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Post by jcnossen »

Not counting the testing ofcourse, 3600 minutes of play using TASClient in actual multiplayer.

"Message from server: jouninkomiko's in-game time is 0 minutes.", so that might explain it ;)

Jouninkomiko: what does your branch currently do?
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Zenka
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Post by Zenka »

I test stuff in single player (useing SprinSP) things to faster that way.

On topic. it looks wonderfull Ice.
On graphical stuff, I cannot think of something I would want more in a GUI.
(well, a cross for cruize missles\nukes\anti nukes on the minimap. Like in OTA)
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IceXuick
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Post by IceXuick »

something like this?

Image

PS. does any know the shortcuts for capture, restore and ressurect?
Egarwaen
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Post by Egarwaen »

IceXuick wrote:PS. does any know the shortcuts for capture, restore and ressurect?
I don't believe there are any. Thus the demand a few pages back to have every key bindable.
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Zenka
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Post by Zenka »

yey! X-es of doom!

Not only every command should be bindable. The buildings should be as well.
(also mentioned on the wiki: http://taspring.clan-sy.com/wiki/New_GUI)
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Machiosabre
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Post by Machiosabre »

you should try putting the triangles upside down, I think they'd look nicer that way.
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IceXuick
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Post by IceXuick »

I think this is as far as i go for concept editing. Only if there are big changes wanted by you guys, then i could re-touche it.

I will now wait for Jouninkomiko to come with some news about cegui.
Egarwaen
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Post by Egarwaen »

What's "Basic Building" for? Might that space be better used for a full GroupAI drop-down box?
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Optimus Prime
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Post by Optimus Prime »

i still need the decriptions of the units visible all the time -.-
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Comp1337
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Post by Comp1337 »

Drool. :shock:

I'd really like to see this as the real GUI. Looks really good.
patmo98
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Joined: 09 Jan 2006, 17:51

Post by patmo98 »

IceXuick wrote:something like this?


PS. does any know the shortcuts for capture, restore and ressurect?
Capture was 'c' in OTA and I think reserect was 'e' in OTA.

That means that when ever I try to capture a unit I go into FPS mode. :x
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SinbadEV
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Post by SinbadEV »

it also meant that resurectors couldn't reclaim
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Soulless1
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Post by Soulless1 »

These two have probably been mentioned before but


-What about high traj?


-What would the 'basic building' button (is it a drop-down menu?) do?
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IceXuick
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Post by IceXuick »

High and low Traject!! how could i forget!!

the basic building thing is in fact a drop-downmenu that holds all the different AI's.

Should i make a new switch button, or put it next to specials?
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Comp1337
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Post by Comp1337 »

Specials. no question.
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wizard8873
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Post by wizard8873 »

"C" was for capture and "E" was for restore. although, if i remember, if you just move your mouse over a unit or building that was damaged, it went to restore automatically so there was no need for a hotkey. same went for resurrect. then again, its been a while since ive played TA
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