The transportmaxunits=x; tag has no effect that I can see. I've got my heavy air transports with large capacities so they can carry large units, but a transportmaxunits of 1 so that they'll only pick up one at the most. Doesn't work.
Please fix this bug when you have the chance.
Does anyone know a workaround I could use in the meantime?
Transportmaxunits has no effect
Moderator: Moderators
It's not the same. With transportcapacity, the larger the footprint the more "slot" unit takes. It's kinda confusing, because TA 1.0, TA3.1c, and Spring inteprets those tags differently, and because planes and ships don't work the same.
In TA 3.1c, T ships have:
canload=1;
transportsize=3; // <- max footprint side loadable units can be
transportcapacity=20; // <- number of units it can load
In TA 3.1c, T planes have:
TransMaxUnits=1;// <- anyway TA wouldn't work with higher number
canload=1;
transportsize=3;// <- max footprint side loadable units can be
transportcapacity=5;//<- irrelevant
In Spring ground transport, I noticed that:
transportcapacity=20;// <- has to be higher than 0, or else Spring will plainly refuse to execute "attach-unit". A transport with a 20 transport capacity can only load 10 units with 2x2 footprints.
Caydr would like a high transportsize, a high transportcapacity, but a low TransMaxUnits, so his transport can transport very large units, without being able to transport many small units.
In TA 3.1c, T ships have:
canload=1;
transportsize=3; // <- max footprint side loadable units can be
transportcapacity=20; // <- number of units it can load
In TA 3.1c, T planes have:
TransMaxUnits=1;// <- anyway TA wouldn't work with higher number
canload=1;
transportsize=3;// <- max footprint side loadable units can be
transportcapacity=5;//<- irrelevant
In Spring ground transport, I noticed that:
transportcapacity=20;// <- has to be higher than 0, or else Spring will plainly refuse to execute "attach-unit". A transport with a 20 transport capacity can only load 10 units with 2x2 footprints.
Caydr would like a high transportsize, a high transportcapacity, but a low TransMaxUnits, so his transport can transport very large units, without being able to transport many small units.
wow so it is work that way...zwzsg wrote:It's not the same. With transportcapacity, the larger the footprint the more "slot" unit takes. It's kinda confusing, because TA 1.0, TA3.1c, and Spring inteprets those tags differently, and because planes and ships don't work the same.
In TA 3.1c, T ships have:
canload=1;
transportsize=3; // <- max footprint side loadable units can be
transportcapacity=20; // <- number of units it can load
In TA 3.1c, T planes have:
TransMaxUnits=1;// <- anyway TA wouldn't work with higher number
canload=1;
transportsize=3;// <- max footprint side loadable units can be
transportcapacity=5;//<- irrelevant
In Spring ground transport, I noticed that:
transportcapacity=20;// <- has to be higher than 0, or else Spring will plainly refuse to execute "attach-unit". A transport with a 20 transport capacity can only load 10 units with 2x2 footprints.
Caydr would like a high transportsize, a high transportcapacity, but a low TransMaxUnits, so his transport can transport very large units, without being able to transport many small units.
thx Z

finally WD ivan rogov can realistically carry 10 smerch or 40 tank even it still cant realistically carry 300 infantry :)
ummm
digging old stuff again...
1. Had you finally can make mobile unit building other mobile unit on its deck without much crash and micro management ?
2. Is landing path work fine in Spring now ?
3. Coz.. I want make ship that make or repair aircraft/chopper or both :)
Imagine WD frigate can make their own SH-70 or sea lynx.... so finally the deck in my frigate model have use