EDIT: Sorry, I truncated a 0 off of the number; it was suppossed to be 20K. I was trying to aim high so that it would have to get buffed, not nerfed. However, now that I think about it, its probably pointless (and allows abuse) of having a larger range. No one's going to read this, anyway, though, right?
Absolute Annihilation 1.5
Moderator: Moderators
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
yes, i understand that the arguing over comms has (mostly) ended... however, i have an idea. how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun would now cost much more, maybe 20k E? this way, the d-gun is (almost) never used in early game, as you are killing your energy... for comparison, thats enough energy for over 20 flashes
EDIT: Sorry, I truncated a 0 off of the number; it was suppossed to be 20K. I was trying to aim high so that it would have to get buffed, not nerfed. However, now that I think about it, its probably pointless (and allows abuse) of having a larger range. No one's going to read this, anyway, though, right?
EDIT: Sorry, I truncated a 0 off of the number; it was suppossed to be 20K. I was trying to aim high so that it would have to get buffed, not nerfed. However, now that I think about it, its probably pointless (and allows abuse) of having a larger range. No one's going to read this, anyway, though, right?
Last edited by esteroth12 on 01 Jun 2006, 00:32, edited 2 times in total.
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Leaderz0rz
- Posts: 100
- Joined: 07 Feb 2006, 21:35
I guess I should of went into more detail in my post..Air is useful for scouting and attacking unguarded areas..but if you do a big attack and don't manage to cripple your opponent enough to defeat them with a ground attack then the odds are they are going to put up alot of air defenses afterwards and mix in AA units which will destroy your chances of doing another air attack. Maybe I am a noobz0rz as you want to put it Min3Mat but I still don't see the addition of lvl2 AA kbots really changing much.Min3mat wrote:yeah...of course...
air IS better for surprises but AIR SCOUTS are USEFUL TO THE EXTREME
SCOUT his ATTACK
if it has AA attack the AA with land units then pummel it (or just take ou the assault units not the AA)
if it doesnt have AA ATTACk and you will find it very USEFUL
Leaderzorz? or teh n00bz0r5?
I agree there, I play Arm much of the time and cloakables are really only useful when playing newer players... or drunk ones.BigSteve wrote:however armcloakables are in fact pretty useless, I dont see a mex where I expect one? press f4? oh looky its a cloaked extractor... time to force fire the old weepees
^^
maybe if they could somehow cloak the fact they are extracting on the metal map would maybe make them a little bit more useful,
Now...
Flashes should remain nerfed, on a side note. People are trying different things these days- diversity in game play leads to superior games.
L2 AA Kbots look perfectly logical to me.
How about not? D-gun HLT range? And some shoulder cruise missile launcher as well, i think.esteroth12 wrote:yes, i understand that the arguing over comms has (mostly) ended... however, i have an idea. how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun would now cost much more, maybe 2k E? this way, the d-gun is (almost) never used in early game, as you are killing your energy... for comparison, thats enough energy for over 20 flashes
What exactly are the new unarmed k-bots good for besides drawing fire at them?
BigSteve wrote:however armcloakables are in fact pretty useless, I dont see a mex where I expect one? press f4? oh looky its a cloaked extractor... time to force fire the old weepees
What if they stunned units in a large radius around them when they blew up (I think they do already, but in a very small radius)? Or how about a very high impulse explosion that hurled the unit that attacked it far away?
If they looked exactly like normal mexes, it could be a neat thing.
however armcloakables are in fact pretty useless, I dont see a mex where I expect one? press f4? oh looky its a cloaked extractor... time to force fire the old weepees
They're as usefull as exploiters for frontline protection. If your gonna build a mex ON the spot, sure, but are you guys srsly pressing F4 to see if there are no clocked mexxes on that spot? I've seen em used by my WarC allies sevral times, and they've been mostly untouched where normal mexxes and exploiters would be killed in a matter of minutes. And this is not fighting total noobs here.
What should the balance for air power be? Is it a bad thing that building an air factory first seems to be almost totally unviable? Is it a problem that many decent players (or slightly less noobish noobs to the min3mats of the world
) routinely play an entire game without building an air plant, and still manage to be competetive?
I play without an air field most of the time. It's not that it's to weak or so.
(not at all, a few bombers or brawlers can do a lot). It just doesn't fit my current stratagy.
As for air first. in the old old OTA balace, air con ships are the most expencive and build the slowest. It has always been that way.
(not at all, a few bombers or brawlers can do a lot). It just doesn't fit my current stratagy.
As for air first. in the old old OTA balace, air con ships are the most expencive and build the slowest. It has always been that way.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Are you guys really completely mentally retarded or are you just pretending to be?esteroth12 wrote: how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun would now cost much more, maybe 2k E? this way, the d-gun is (almost) never used in early game, as you are killing your energy... for comparison, thats enough energy for over 20 flashes
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
and why would this be a bad idea? explain that to me so i can argue my point... and besides, those are example values... you can keep the range at an LLT, raise the cost, whatever... I would like something to argue against, because as it is now, all you're going to do is provoke a flamewar...krogothe wrote:Are you guys really completely mentally retarded or are you just pretending to be?esteroth12 wrote: how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun would now cost much more, maybe 2k E? this way, the d-gun is (almost) never used in early game, as you are killing your energy... for comparison, thats enough energy for over 20 flashes
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
It's just so far out there that it's obvious you didn't think it through at all. I mean Dgun with Hlt range would rip up entire maps, and 2k E is still barely anything, also one of the main reasons we have a dgun is to stop early game rushes not to stop anything that doesn't outrange a Hlt in a heartbeat.esteroth12 wrote:and why would this be a bad idea? explain that to me so i can argue my point... and besides, those are example values... you can keep the range at an LLT, raise the cost, whatever... I would like something to argue against, because as it is now, all you're going to do is provoke a flamewar...krogothe wrote:Are you guys really completely mentally retarded or are you just pretending to be?esteroth12 wrote: how about the comm has a faster raising laser, double xpgain rate (as Caydr said, from the nerfed so its really 50x slower), normal LLT power in its laser, and the DGUN has range of HLT. HOWEVER! the D-gun would now cost much more, maybe 2k E? this way, the d-gun is (almost) never used in early game, as you are killing your energy... for comparison, thats enough energy for over 20 flashes
