Expand & Exterminate .155 Released!
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Wrong quote, actually. =PForboding Angel wrote:I meant a 1 shot kill on lv1'sAun wrote:It does in the new version... I'm sure it didn't in the last.... Fang?Forboding Angel wrote:yep, drone is right. That thing is a one shot kill on a lot of units.
Lv2's take 3 shots from just that cannon to die I believe.
Aun, as far as I'm aware, they havn't been touched.
I was referring to my previous post on whether or not the Fortress had a cannon.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
No problems, questions, imbalance issues.. anything?
Im sorta sitting on .157 as I dont want to release a bunch of times
so far I have 4 things:
-nerf GD armed mexs back to original .155 levels in terms of hp and firepower leaving increased cost
-Alter amphibious torpedo units to be able to fire torpedoes at any target in the water
-possible addition of the mass transport code to land/water transports to expidite landings
-alteration of GD Ion bolt graphic and URC bomb/superweapon graphic to use Smoths cool plasma projectiles
Anything else?
Im sorta sitting on .157 as I dont want to release a bunch of times
so far I have 4 things:
-nerf GD armed mexs back to original .155 levels in terms of hp and firepower leaving increased cost
-Alter amphibious torpedo units to be able to fire torpedoes at any target in the water
-possible addition of the mass transport code to land/water transports to expidite landings
-alteration of GD Ion bolt graphic and URC bomb/superweapon graphic to use Smoths cool plasma projectiles
Anything else?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Hrmm well no tis a good limit. i think the main bit was not being able to dump all the units down at once.
Last edited by raikitsune on 26 May 2006, 21:37, edited 1 time in total.
Any new information here?
But I did just get to play a fun game of EE. It was a classic example of me being stuck between a rock and a gigatic spike.
Good EE player on my right, and incred-friken-takular player on my left, and they both attacked me at the exact same time. But we were in an FFA, witch made the entire thing rather odd.
Oh well.
But I did just get to play a fun game of EE. It was a classic example of me being stuck between a rock and a gigatic spike.
Good EE player on my right, and incred-friken-takular player on my left, and they both attacked me at the exact same time. But we were in an FFA, witch made the entire thing rather odd.
Oh well.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
lol FFAs are always sticky situations because whoever attacks first (if you're all good players) gets taken out 2nd and whoever attacks the person who attacked 1st gets taken out 3rd. (i've only been in 1 game where this didn't apply managed to practically build Mexes where i had just destroyed their one seconds earlier was quite a crazy game!)