Quick question on making mutators

Quick question on making mutators

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Quick question on making mutators

Post by Pxtl »

I'm just starting out with mods - when making a mutator-styled mod, can one override old unit settings (besides build-lists), or must all the new content be in the form of new units?

Sorry if this is a redundant, repetative question, I just couldn't find it quickly in the Wiki.
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Post by yuritch »

AFAIK any files can be overriden by mutator mods, including units, weapons, build tables, sounds, textures and so on.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

yuritch wrote:AFAIK any files can be overriden by mutator mods, including units, weapons, build tables, sounds, textures and so on.
great, tx.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

So... does ModType=2; work now? Since when?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Dissect AA... bunch of examples of how mutators work there.
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