Fleet Command Model Preview - Page 2

Fleet Command Model Preview

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Which is why I'll need a small of army of beta testers at some point

Too bad it's exam week and I ahve to revise
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Image

The yellowy-gray is the default colour used by wings for it's UV maps. In other words, the yellow-gray juggernaut has only been UV'ed, and has had no texture work applied to it.

That's all the ships of the Terran Fleet Command.

Once they're all UV'ified, I'll start looking for a texture artist, and maybe recruit a text monkey (*looks at Nemo*)

Phweeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i'd be happy to do some testing
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

any news on this mod, it looked promising
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