Using land or sea transports in spring is buggy at best, particularly the 'load area' command (click 'load' then drag to load all units in an area). This works fine for air transports but not so well for other varieties.
To help debug this: If the transport is already within the circle, the behaviour is for the transport to load those within range and kill the order (even though there are others just outside loading range that were within the circle you specified and there is still room within the transport.)
If the transport is outside the circle you have specified it will drive to the edge of the circle and kill the order (not do anything more).
This is of primary concern since without it you cannot set up automated transport routes using land or sea. This is incredibly useful tectic when it works and there is a tactic detailing the use of air transports in the wiki to acheive this.
Gameplay Feature fix and improvement request
Moderator: Moderators
The second is a gameplay improvement request which is to be able to select a group of units and send them to load themselves into a transport.
Before flamage I would like to point out that this would allow future versions to have capturable map features(if this ever happens) AS WELL AS making the loading into transports process a bit easier... How many times have you tried to load units into a ship only to have it flounder around trying to get closer to a unit just out of its reach...frustratingly something that you have to micromanage in an otherwise smooth and flowing game
Before flamage I would like to point out that this would allow future versions to have capturable map features(if this ever happens) AS WELL AS making the loading into transports process a bit easier... How many times have you tried to load units into a ship only to have it flounder around trying to get closer to a unit just out of its reach...frustratingly something that you have to micromanage in an otherwise smooth and flowing game
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