Spring beta-test version 0.1 - impressions
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- Joined: 19 Aug 2004, 17:38
Hmm well the high trajectory button is available for planes as well. I don't know if they get shot in a high trajectory. Maybe you could switch up and down in a dog fight. The bomber reload rate is however fixed, but you got area bomb in return. And maybe from high altitude they can't be hit so easily.
They have nice moves, and you can even control it directly in fps style or but it's not easy to do.
They have nice moves, and you can even control it directly in fps style or but it's not easy to do.
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- Joined: 19 Aug 2004, 17:38
Yes but only from very close and if you have a GOOD DX9 card. 6600GT min for all the visual stuff. Most of the time you will be zoomed out a lot and it's really a shame you don't see a lot of detail.
But I only bash at DOW, SC, AOW and all those stupid 640x480 or any resolution games that won't let you zoom out enough, because the makers decided they wanted the player to see the detail they put into their game instead of making it playable.
I just hope the high hopes ppl are having won't be putting them off eventually if spring turns out a bit of a dissapointment. It aims to be the best RTS ever, but it surely isn't at the moment. That's something for the future.
But I only bash at DOW, SC, AOW and all those stupid 640x480 or any resolution games that won't let you zoom out enough, because the makers decided they wanted the player to see the detail they put into their game instead of making it playable.
I just hope the high hopes ppl are having won't be putting them off eventually if spring turns out a bit of a dissapointment. It aims to be the best RTS ever, but it surely isn't at the moment. That's something for the future.
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- Joined: 24 Feb 2005, 19:05
Sorry Agorm but I dissagree with you about DOW. But that doesn't matter, as long as you have fun playing it.
If someone sends me a place to upload pics i'll gladly do it.
Sparkyhodgo: Besides the GUI which needs work I think the game is pretty much done. It's very playable. That's why I've been hearing that I will be released this week over and over again. There are just some guys who are working on Spring but aren't fulfilling their part of the bargain as I understand it. That's what is keeping it from being released.
More specifically: things i've notice thus far:
Planes can't guard... :S
High trajectory only works for projectile firing units, but the button is also available for most units, which doesn't make sense.
Assigning your own shortcut key combinations like CTRL + P is still a bit buggy. Doesn't work flawlessly yet.
Minimap no issuing commands
Bombers reload rate has been fixed, meaning you can't bomb 2 patches in 1 run if they are close to each other(which probably is supposed to be like this).
Still some bugs in the H key share screen.
Multiplayer lobby... No idea about this. I think it's related to what I explained above about ppl not fulfilling their jobs.
No easy way to change units used in the game yet.
No spacing in tahook, but will also not be introduced as i understand it.
Just minor things really, you can play the game.
If someone sends me a place to upload pics i'll gladly do it.
Sparkyhodgo: Besides the GUI which needs work I think the game is pretty much done. It's very playable. That's why I've been hearing that I will be released this week over and over again. There are just some guys who are working on Spring but aren't fulfilling their part of the bargain as I understand it. That's what is keeping it from being released.
More specifically: things i've notice thus far:
Planes can't guard... :S
High trajectory only works for projectile firing units, but the button is also available for most units, which doesn't make sense.
Assigning your own shortcut key combinations like CTRL + P is still a bit buggy. Doesn't work flawlessly yet.
Minimap no issuing commands

Bombers reload rate has been fixed, meaning you can't bomb 2 patches in 1 run if they are close to each other(which probably is supposed to be like this).
Still some bugs in the H key share screen.
Multiplayer lobby... No idea about this. I think it's related to what I explained above about ppl not fulfilling their jobs.
No easy way to change units used in the game yet.
No spacing in tahook, but will also not be introduced as i understand it.
Just minor things really, you can play the game.
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- Posts: 128
- Joined: 24 Feb 2005, 19:05
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- Posts: 128
- Joined: 24 Feb 2005, 19:05
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
First, explain to me what TA Hook is.
I never installed any TA apps except for modding tools and Conflict Crusher.
The minimap really does not accept commands yet, but since it's usually dragged and resized by left-click, as all other interface parts are, and right-click jumps camera to that location, there will have to be some control changes before issuing orders through the MM becomes available.
Actually, constructon planes CAN guard, so that doesn't sound like the correct problem here. Yes, I did notice common fighter craft not being able to guard (strange, it did work before), but I think it has something to do with the default TA data that is being read improperly.

The minimap really does not accept commands yet, but since it's usually dragged and resized by left-click, as all other interface parts are, and right-click jumps camera to that location, there will have to be some control changes before issuing orders through the MM becomes available.
Actually, constructon planes CAN guard, so that doesn't sound like the correct problem here. Yes, I did notice common fighter craft not being able to guard (strange, it did work before), but I think it has something to do with the default TA data that is being read improperly.
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- Posts: 128
- Joined: 24 Feb 2005, 19:05
TA Hook is the click-and-drag function that lets you queue up lines of buildings and dragon's teeth. I can see from your screens that TA Hook is already implemented.
And for Torrasque and me, can you tell us about dual monitor support? There are not nearly enough games that have it--pretty much just Flight Sim 2004.
And for Torrasque and me, can you tell us about dual monitor support? There are not nearly enough games that have it--pretty much just Flight Sim 2004.
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- Joined: 19 Aug 2004, 17:38
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