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Also I cant place an AK ontop of a large building with a large surface
Thus all Platform ideas are made useless unless you want to take the path zwzsg took for his bridge and loose all ability to build on the platform. Things such as HLT ontop fo other buildings etc also become impossible without making them buildable in the way the nanotower was in AA. We cant place features as bridges either.
Thus all Platform ideas are made useless unless you want to take the path zwzsg took for his bridge and loose all ability to build on the platform. Things such as HLT ontop fo other buildings etc also become impossible without making them buildable in the way the nanotower was in AA. We cant place features as bridges either.
Just out of curiousity, will there be building queue limits? Perhaps an ability for buildings to maintain constant production of units - i.e., unlimited.
And if so, could command scripts be issued by a user; for example, I want to build an unlimited pattern of units. Could we use a recursive function?
FUNCTION USER SCRIPT
if building = KBOT CONSTRUCTION
while RESOURCES AVAILABLE
BEGIN CONSTRUCTION kbot
BEGIN CONSTRUCTION construction bot
DO USER SCRIPT
end while
endif
end function
Or something.
And if so, could command scripts be issued by a user; for example, I want to build an unlimited pattern of units. Could we use a recursive function?
FUNCTION USER SCRIPT
if building = KBOT CONSTRUCTION
while RESOURCES AVAILABLE
BEGIN CONSTRUCTION kbot
BEGIN CONSTRUCTION construction bot
DO USER SCRIPT
end while
endif
end function
Or something.
a more effective solution would be
where script1 is a list of commands the user has set as specified in the command queuing panel suggestion I had.
and so on. Maybe thsi itself could be a command queue called by a constructio Kbot when it bulds a kbot plant such as:
And thus I am given an idea for TAI.
Shade: You dont happen to do a lot of VB6 do you? Your pseudo ode seems to look more like VB than C
Code: Select all
FIDOZEUSLAB{
loop('infinite'(
build( fido, Zeus)then(take(script1));
if (res<resmax*0.75) then sleep till resmax==res;
)
}
and so on. Maybe thsi itself could be a command queue called by a constructio Kbot when it bulds a kbot plant such as:
Code: Select all
OnBuildFin(string unitID){
If (type(UnitID) = "factory") (
give(FIDOZEUSLAB);
}
Shade: You dont happen to do a lot of VB6 do you? Your pseudo ode seems to look more like VB than C
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I just updated the list with Sean and Redfish's new info. Thanks you guys!
Last edited by sparkyhodgo on 18 Apr 2005, 14:08, edited 1 time in total.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Posts: 128
- Joined: 24 Feb 2005, 19:05
I updated the request list with the info Sean and Redfish provided. Thanks guys!
I really like what you said about aircraft controlling more like real planes, moving in wide arcs across the sky. Aircraft were too powerful in OTA because of their stellar movement, turn rate, and accelleration. Hopefully now they're been made more balanced, ask they will probably take more damage if they have to fly in an arc over enemy forces.
I really like what you said about aircraft controlling more like real planes, moving in wide arcs across the sky. Aircraft were too powerful in OTA because of their stellar movement, turn rate, and accelleration. Hopefully now they're been made more balanced, ask they will probably take more damage if they have to fly in an arc over enemy forces.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59