Completion list - Page 2

Completion list

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Also I cant place an AK ontop of a large building with a large surface
Thus all Platform ideas are made useless unless you want to take the path zwzsg took for his bridge and loose all ability to build on the platform. Things such as HLT ontop fo other buildings etc also become impossible without making them buildable in the way the nanotower was in AA. We cant place features as bridges either.
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Shade
Posts: 56
Joined: 14 Apr 2005, 17:29

Post by Shade »

Just out of curiousity, will there be building queue limits? Perhaps an ability for buildings to maintain constant production of units - i.e., unlimited.

And if so, could command scripts be issued by a user; for example, I want to build an unlimited pattern of units. Could we use a recursive function?

FUNCTION USER SCRIPT
if building = KBOT CONSTRUCTION
while RESOURCES AVAILABLE
BEGIN CONSTRUCTION kbot
BEGIN CONSTRUCTION construction bot
DO USER SCRIPT
end while
endif
end function

Or something.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

a more effective solution would be

Code: Select all

 FIDOZEUSLAB{
loop('infinite'(
build( fido, Zeus)then(take(script1));
if (res<resmax*0.75) then sleep till resmax==res;
)
}
where script1 is a list of commands the user has set as specified in the command queuing panel suggestion I had.
and so on. Maybe thsi itself could be a command queue called by a constructio Kbot when it bulds a kbot plant such as:

Code: Select all

OnBuildFin(string unitID){
If (type(UnitID) = "factory") (
give(FIDOZEUSLAB);
}
And thus I am given an idea for TAI.

Shade: You dont happen to do a lot of VB6 do you? Your pseudo ode seems to look more like VB than C
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Shade
Posts: 56
Joined: 14 Apr 2005, 17:29

Post by Shade »

Excuse me? No, I've never programmed in either C or VB, thank you very much.

I do web based programming, with PHP and other languages.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Whoa, someone eems to ahve taken offence unnecesarily, and yah i knew about the php, I've read your website, I aint the sorta person to make comments on soemone without finding out as much as possible from profiles and websites.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

I just updated the list with Sean and Redfish's new info. Thanks you guys!
Last edited by sparkyhodgo on 18 Apr 2005, 14:08, edited 1 time in total.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

You might as well use my info... (see the 0.1 impression thread)

Btw, infinite queues work. Just switch repeat on and queue some units. They'll be building forever.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

How complicated is it? Can I build an infinite cycle of 5 slashers, 5 flashes and a construction unit, or only infinite slashers?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I'll quote the gui tooltip on that:
"With this on the unit constantly pushes its completed orders to the end of the queue"

So, it can be as complicated as you want, with any combination of building, shooting, and moving.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Ah, excellent.

Very helpful! Thanks Sean.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Weather
Tides
Wrap around maps
...
Formations
God... so pointless!! Image
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

I updated the request list with the info Sean and Redfish provided. Thanks guys!

I really like what you said about aircraft controlling more like real planes, moving in wide arcs across the sky. Aircraft were too powerful in OTA because of their stellar movement, turn rate, and accelleration. Hopefully now they're been made more balanced, ask they will probably take more damage if they have to fly in an arc over enemy forces.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Storm: Do remember this si a game and games themselves can be argued as being pointless.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

You misunderstood... Among all the bugs and missing features reported in the present Spring engine, these features seem so strife.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

... Doesn't mean they have no place.

(urgh... Can't believe I just defended some of the very silly suggestions contained herein... :P )
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

They are requests not demands and should be treated as such, anything else is a matter of opinion and that is not what this thread is for.
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