IceXuick's maps... - Page 3

IceXuick's maps...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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IceXuick's maps crash my spring

yeah
18
30%
no
43
70%
 
Total votes: 61

mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

If you are refering to the "no rtti data" crash I just fixed that and it had nothing to do with the map, only killing a factory at exactly the wrong frame. (if there is not more of them causing the same type of crash of course)
Yep i was refering to that...

Funny conicidence then.. another game/replay using the same map causes no rtti data aswell. e: linky!

But i recall getting no rtti data in other map too, its just coincidence.

Thanks for the fixing!! no more good games broken!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

SJ wrote:
moon qx 20 does crash the game, 3 times so far for me.

Im confident the developers will take a look, as one was in 2 of those games :D
If you are refering to the "no rtti data" crash I just fixed that and it had nothing to do with the map, only killing a factory at exactly the wrong frame. (if there is not more of them causing the same type of crash of course)
nope completely different error
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

agh was supposed to edit..
another one at moonqx no rtti.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

his maps are great and no crashes for me. I played like 20 deltasieges and 10 moonq with more than 6 players ussually and it went fine 99% of time.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

When i zoom out on icequicks maps spring will crash
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

jj wrote:When i zoom out on icequicks maps spring will crash
That's probably your video card. Make sure you have proper case cooling on your PC. Oh, and if your PC is a benchmark buster then ignore this post.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Sorry, topic necromancy here but Delta Siege (the original) worked fine for me, where's the Delta Siege V10 (version) crashes as soon as I get into the game every time.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

that is strange! V10 is more of a update of the first release (and can also be viewed as the original). I will have to check what was changed there to maybe find some difference that may cause the crash.

Do you get an error message of any kind?
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

V10 has:

- other sun settings (less negative than original)
- little more wind
- maphardness of 10 (instead of first 200)
- more terrain types that define maphardness better
- more start locations
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

We'll I've re-downloaded the pack, just in case it was corrupt. If it doesn't work next time I'll make another post.
Either way there's no error messages, it loads up, I see the map for a few seconds and then as soon as I'm able to choose my start position I get sent back to the lobby.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

negative sun values. I did a test with one of my maps yesterday, in an 8 player game 1 or 2 people always crashed.

This really is a bug that needs fixing. It's annoying as hell.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Deathblane wrote:We'll I've re-downloaded the pack, just in case it was corrupt. If it doesn't work next time I'll make another post.
Either way there's no error messages, it loads up, I see the map for a few seconds and then as soon as I'm able to choose my start position I get sent back to the lobby.
what are your pc specs? I rarely crash, but only when having alot(!) of programs running, that use up alot of mem/cpu power.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

AMD 3200+
ATI X800 PCIE
512MB of RAM

I know the RAM's a bit low but I'm able to play pretty much any other map out there including Supreme Battlefield.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I'm reallt interested in the specs of the people's pc that crash. I think it's very plausible that it's ram related.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

IceXuick wrote:I'm reallt interested in the specs of the people's pc that crash. I think it's very plausible that it's ram related.
i suspect that too....

i got 1 gig of ram and a 3 gig pagefile BTW :)

EDIT

and your maps work fine here :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

IceXuick wrote: I think it's very plausible that it's ram related.
ORLY?!?!

How about:

3 gigs of ram
256 meg 6600GT

Not likely

*edit* Also, to reitterate again, I can play epic JUST FINE! *end edit*
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Cathralda used to crash for me, but I just checked and it no longer does. :o :|
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I've got 512mb of ram, but I can play up to 32x32 maps just fine. Epic is another story.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

- Fixed crash bug normally resulting in dialog with "no rtti data"


^that made it i guess.


780 ram or something like that anyhow. (1.7 athloxp ugh im outdated).

dont even think of testing epic. agh bloatness and porking.. *sick*
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The main issue with his maps are people with different versions that don't know they have different versions, as version numbers aren't attached as far as most can tell.

I used to have serious issues with the DeltaSiege group, entering some games with tiles out of place, and others with sync errors. It turned out that not only was the original download not being played on the other machines, but Spring didn't recognize the difference between our files.

Oh, and when you replace a map of his with a newer download, remove or delete the old one outright. Spring sometimes tried to load from both, which results in tile reversals, sync errors AND massive crashes.
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