Speedmetall has 1000 DLs on FU -

Speedmetall has 1000 DLs on FU -

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
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Speedmetall has 1000 DLs on FU -

Post by PicassoCT »

So it is played... And if it is played, that means Spring has Players who love such maps...

Why do they playthis Map ?
Because you can easy defend it...
So the challenge is to make a Map for those Peoplez, that hasvery easy to defend Bases and is more challenging then SM. It`s about training those who are addicted to the pure Evil. Who is up to that ?
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Comp1337
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Post by Comp1337 »

We do have Castles...
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Cheesecan
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Post by Cheesecan »

They like speedmetal cuz they can spam krogoths in 3 minutes. 'Nuff said.
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PicassoCT
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Post by PicassoCT »

I have no Problem with Noobs who need the 3 Min Krogoth Quickie. What I have a Prob with is that there is no terrain out there, to challenge those 3 Min Krogoths... if trained on proper Terrain, they maybee would turn away from SM.
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Rayden
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Post by Rayden »

Do something like this and mirror it:

Arrows indicate height change: in direction of arrow hight is increasing (in water it's the opposite :P .. my mistake)

Image
nfekti0n
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Post by nfekti0n »

k, I know this is going to take a lot of effort to understand for those of you with a superiority complex. The way a game is played by person A is likely to be an unfamiliar or undesired picture for person B - why? Subjective opinion. That's right. Subjective opinion.

How you play a game is not some iron-clad fact of gameplay that everyone else must follow. In fact, you have no ability to dictate how ANYONE should play -- unless it's dealing with a cheater. Then it's different, because a cheater is affecting OTHER PEOPLES' GAMEPLAY -- key point here - OTHER PEOPLES' gameplay.

Does it affect YOUR gameplay when someone ELSE decides they want to play a certain map? No, no it does not. The world does not revolve around you. Different people have different likes and dislikes. For you to feel -- IN THE LEAST BIT -- that you should have some sort of control over what maps other people play, lol, that's insanely arrogant. And shallow-minded.

I never thought I'd see the day when I would be defending a metal map, but damnit man, it's just ridiculous how elitist and stuck-up practically everyone who thinks they're "in" acts over a stupid map. It's just a map. If people want to play it, they are going to play it whether you agree with it or not. It's not your say.

GET. OVER. YOURSELVES.
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Rayden
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Post by Rayden »

LOL .. but i guess he just wanted to do more interesting version for a Speedmetal map
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AF
AI Developer
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Post by AF »

ahk, evil bananna peddlers
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PicassoCT
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Post by PicassoCT »

Not all people are evil bananna peddlers AF

GET. OVER. YOURSELVES.


And where is the point of beeing arrogant if you want to help people developing tactical skill. -> that doesen`t mean i want them to force some exact tactic and nothing else.. i just wan`t them to experiment.
If they really need it - also with unconquerable Fortresses like on Speedmetall.

That goes out to all the other evil arrogant - "I want them to be controlled" people who write tutorials, train noobs, place strategic Adwises... or hate bannanas.

That`s got to be a Flame war..
Rudirogdt
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Joined: 18 May 2006, 18:00

Post by Rudirogdt »

speedmetal ftw :D

I play nearly only that map :D i dont like the others much because it is annoying to wait like 30 min. for a little base and defense...

well speedmetal is often a lvl3 battle but it is often the battle to prepare for a final strike with other units...
lvl3 units are nearly useless on orher maps so i wonder why they are available ^^
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SwiftSpear
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Post by SwiftSpear »

Speedmetal is nanoblobs with krogoths, what's not to love?
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Forboding Angel
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Post by Forboding Angel »

Rudirogdt wrote:speedmetal ftw :D

I play nearly only that map :D i dont like the others much because it is annoying to wait like 30 min. for a little base and defense...

well speedmetal is often a lvl3 battle but it is often the battle to prepare for a final strike with other units...
lvl3 units are nearly useless on orher maps so i wonder why they are available ^^
ungh... :(
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IceXuick
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Post by IceXuick »

well, if someone wants to play speedmetal for a quicky, that's their decision.

Personally i think you give up a great deal of strategy when playing metal maps in general. You could just aswell scrap the metal resource in total, and just give a +infinate ammount. More over, some metal maps do have a good heightmap (different levels of height in the terrain), and this makes up for some. But speedmetal doesn't have that aswell..

Then again, some like (resource-based)strategy and resource management, and some don't.
bamb
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Post by bamb »

There was some speed metal inspired map where the ground was very soft, that some people insisted on playing. End result for me:
Image
:(
raikitsune
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Joined: 09 Aug 2005, 15:41

Post by raikitsune »

speed metal is not my thang. but sometiems its fun to have a bit of a WW1 style game with a like 10 min free build no attack time to then slog it out with level 1 and 2 units (level 3 units are by concenus of the group not allowed on metal maps as are super weapons like nukes) gets quite horrific and usually ends with a crash which is half the fun of it really.
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Soulless1
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Post by Soulless1 »

bamb wrote:There was some speed metal inspired map where the ground was very soft, that some people insisted on playing. End result for me:
Image
:(

agreed, soft metal maps are just silleh...like core prime industrial area at the moment - looks like metal, feels like plasticine :P
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PicassoCT
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Post by PicassoCT »

Com can repair Tarrain - but the Suggestion of Rayden is interesting...
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Caydr
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Post by Caydr »

The reason I so loathe that map is that it deprives players of the experience that modders have designed. It degenerates the game into unit spamming with no thought for strategy nor tactics besides get more units than your opponent. Units have no worth - they can be rebuilt in half a second. Even krogoths are just cannon fodder.

The presence of maps like Speedmetal begets people like "rudirogdt" who only play that map - they have no idea what the actual game is like, and so are becoming so hopelessly entrenched in this anti-strategic way of thinking that they steadily lose touch more and more with what the game is supposed to be played like. In other words, these players don't count. For anything. They might as well not even be there, since they aren't playing the same game as the rest of us. I really mean that - if you play Speedmetal, don't play it with AA. It's an insult to the work I've put into the mod to see it wasted in such a way. I spend hours just crunching numbers so that X is perfectly balanced to Y, assuming it's used like Z. On maps like Speedmetal, nothing matters. You could build an army of a million... anythings. What you build doesn't matter anymore. What you do doesn't matter anymore. It's like Starcrap, only with nothing but zerglings on each side.

I don't care if it's AA, FF, GEM, Gundam, XTA, SWTA, Mechwars, or anything else - playing on that map is like spitting in its creator's face.

When such players finally get tired of the dumbass gameplay - guess what, they quit playing Spring. They have no idea how to play it in any normal capacity, and so go back to playing Doom or Big Rigs Racing or some equally crap-saturated drivel.
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PicassoCT
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Post by PicassoCT »

I can truly understand your view Cadyr - however - it does not provide a solution for the "caged-view" Players... How train those Guys back into the Mod Area. I think they can learn - but not from beeing loathed. Why not include them, by making a Small-Spawn of AA that contains a rather Primitive Strategy Game ( view, but balanced Units - like in Polpoulus III) or making Maps, that they like, but who force them into using Combined Units. That must be nothing special - a Variation of Speedmetall that gives a bonus to the Tatical (Diffrent Units) User would be enough...
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LOrDo
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Post by LOrDo »

Rayden wrote:Do something like this and mirror it:

Arrows indicate height change: in direction of arrow hight is increasing (in water it's the opposite :P .. my mistake)

Image
Me likes. It looks extremely easy to defend, yet not impossible to break through, has some non economical benifits of expanding (water), and looks like it wont be a totally flat map which everything can walk over, which I hate.
I think mabye there should be a green to blue metalmap gradient from each of the edges to the center, giving more metal as you expand, yet supplying enough metal at the ends to build a sufficent ecomony. Also, the water needs metal, water ALWAYS needs metal. The water paches need enough room to have a benifit of a shipyard on at least one of them. Not to high of a tide, I mean, where would a tide come from in a hole like that?
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