Ntai: commander's doesn't want to die...(linux)

Ntai: commander's doesn't want to die...(linux)

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Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Ntai: commander's doesn't want to die...(linux)

Post by Vivien »

Sample:
Image
After a d-gun.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Trunk was broken for a while. SJ temporarily fixed it.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

mwha, NTai never dguns enemy commanders unless it's a mistake.

in XE8.1 isntead of sitting there however it will attempt to reclaim your commander, and capture anything it built nearby, unless there are units with weapons nearby in which case it dguns them
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

hmm. i do a 'svn update' but the problem is still here.

AF:It was me...i was fed up because it builds everywhere even in my base. It has suicidal tendencies... :lol:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The NTai commander is meant to be used as a horrible nightmare for the player, only that nightmare is more of a pleasant dream, in XE8.1 that has all changed ;D
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

I downloaded and installed the last linux-data but there is no changes. Perhaps that the problem comes from ntai... :roll:
Anyway is it planned to implement the last version of the AI?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Sort of yes. It's becoming a bit of a maintenance nightmare tho, so don't be surprised if I remove it from SVN entirely.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I saw soemthign in the mailing list that i should ahev noted but I lost the message that you said tobi.

If you want NTai source, darkstars not the svn si the bets place to get it
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

Thanks for answers.
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