Absolute Annihilation: Spring 1.46
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
leave the banisher as it is. i don't play core that often but i feel they're pretty balanced. just surround them and they'll go down or send some bombers in. found a page with a whole bunch of units. looks like some are already taken from there but there are still a few that could be used.
http://bsr.planetannihilation.gamespy.com/toybox.html
the buildpics are horrid though
http://bsr.planetannihilation.gamespy.com/toybox.html
the buildpics are horrid though
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
You know that all but like 3 of those units are in AA, right?wizard8873 wrote:leave the banisher as it is. i don't play core that often but i feel they're pretty balanced. just surround them and they'll go down or send some bombers in. found a page with a whole bunch of units. looks like some are already taken from there but there are still a few that could be used.
http://bsr.planetannihilation.gamespy.com/toybox.html
the buildpics are horrid though
Anyway, about my Banisher comment, it was before I'd read the context. I was reading a few initial posts about it being too strong and decided to make a quick post in response, not realizing that the debate actually went on for another page and a half.
edit: made lots of progress in the last few hours. I've decided to hold off on a few of the major changes again. Hopefully there'll be the anti-air kbots, but the L3 vehicle factory will take some doing. That, as well as a few other things I've had in mind...
Here's what's left to do:
Code: Select all
Arm "Archon", Core "Adept" anti-air kbots added
Dragon's Claw and Dragon's Maw added back in as stationary units with
stealth and no movement
New model for Core heavy air transport
Old "Underwater Advanced <Energy/Metal> Storage" added back in, but as
structures which are built both on land and underwater
Transport hovers can now only grab friendly units
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
Firecrack, you've suggested that kind of thing a few times now... it's probably possible somehow, by copying the way that Catapult/Raven does it, but I don't know how to do it.
Thanks for trying wizard
Even closer to a release now, I just finished remodelling (and then, of course, retexturing) the upper part of the Arm HLT. It's virtually identical to the original both in appearance and poly count, except that the two textures on the "wings" won't be fighting for screentime anymore. Doesn't that bug anyone else?
edit: Right, here's an alpha version to try out if anyone's interested. Maybe give me some feedback before the final's out. There's a changelog included, which details which changes have been completed and which have not. http://prdownloads.sourceforge.net/ta-a ... p?download
(give the download an hour or two to mirror properly)
Thanks for trying wizard

Even closer to a release now, I just finished remodelling (and then, of course, retexturing) the upper part of the Arm HLT. It's virtually identical to the original both in appearance and poly count, except that the two textures on the "wings" won't be fighting for screentime anymore. Doesn't that bug anyone else?
edit: Right, here's an alpha version to try out if anyone's interested. Maybe give me some feedback before the final's out. There's a changelog included, which details which changes have been completed and which have not. http://prdownloads.sourceforge.net/ta-a ... p?download
(give the download an hour or two to mirror properly)
Mabye this?
-Added missile tdf tag trajectoryHeight, this sets in how high an arc the missile will move toward the target,0 = straight, 1=45 degree above, can be anything>=0, default 0
30 degrees = ~0.577
EDIT: Hmm, not feeling too fond of the commander being the only rezzer, I myself am very fond of using swarms of resurection kbots. Havent played yet though...
-Added missile tdf tag trajectoryHeight, this sets in how high an arc the missile will move toward the target,0 = straight, 1=45 degree above, can be anything>=0, default 0
30 degrees = ~0.577
EDIT: Hmm, not feeling too fond of the commander being the only rezzer, I myself am very fond of using swarms of resurection kbots. Havent played yet though...