The new map format? - Page 3

The new map format?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

But if the new format is supposed to use less memory, why is there a lower max size due to memory restrictions???
Because atm, the map dimensions have to be a power of two. 40x40 is between 2000x2000 and 4000x4000 in heightmap size. The lower memory use is because of the changed way of texturing. The limit really is defined by spring itself, the map renderer uses little memory in comparison with the rest of spring. But maybe that can be optimized later.
In future please use OTA scales rather than heightmap scales unless you're willing to put up a conversion scale (this many heightmap pixels == this many OTA sized units e.g. a 20x20 map is this many by this many)
OTA scale has no meaning in my map renderer, heightmap size is the standard unit for map size. You don't see Chris Taylor using OTA scales either.

I've said earlier that extremely bigger map size wasn't really my goal. Big maps suck. The bonus comes from being able to use the all the cool shading technology on the map texturing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

AF wrote:*_*

suddenly the draw of the new map format starts loosing its pull

In future please use OTA scales rather than heightmap scales unless you're willing to put up a conversion scale (this many heightmap pixels == this many OTA sized units e.g. a 20x20 map is this many by this many)
AF, we have covered this ad nauseam in the mapping forum..

Code: Select all

Map size is the: ((heighmapsize-1*8)/512)
Last edited by smoth on 25 May 2006, 21:10, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

big maps may suck for TA. But other mods are being made ya know. EE benefits greatly from large maps.

Assuming you have not played it... It is a completely different game from ta.

Isn't the point of spring to be the most versitile possible?

Do you always want spring to be undeniably chained to TA and only TA? That seems a bit shortsighted imo.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

AF wrote:...
suddenly the draw of the new map format starts loosing its pull
...
Better grafics, lower RAM usage, smaller file sizes in the HD and in the downloads, faster rendering on recent GFX cards?

Doesn't that makes up for the limit of 32x32 of size? Especially considering that the 32x32 will be just the game area, where the map will feal much bigger!?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

32*32 is max size? O_O

:(
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