Drone_Fragger wrote:never have a "hold the center" map. it never works, Because whoever gets the cneter has a metla advantage, Which means that he can build more defences whioch measn the middle is unloseable.
I don't agree, but have you taken a look at the metal map, or are you just assuming?
There's a lot to offset dominance to whoever gets the middle..
Firstly, the metal is placed near the edges of the mountains, which makes it difficult to defend. Artillery and other nasties on top will likely make it a no-go in most games.
Secondly, while the metal does give a nice benefit, it will also cost in terms of having to defend on many fronts.
If I'm wrong about this then maybe there will be a v2 coming up..
edit:
Forboding Angel wrote:ok cheese, you need to read my tutorial for making maps with l3dt again. You are using a 1-8 ratio that looks super blurred.
Hm I did render the texture map in 8192x8192, or what did you mean?
edit:
nvm just realized what you meant, I'll try that and see if it gives any visible improvement and then prolly release v2..thanks!