Altaric's Lobby Client
Moderator: Moderators
v 1.3991 (size : 2 383 376)
merged with 0.24 << that took me 2 hours
several buttons has been removed due to the merge like ban, kick force (!ban etc still work tho (only way to do it now))
i'll add them back when i got time :)
fixed autoclose not saving it's state in ini file
fixed max players not saving it's state in ini file
bug :
can't change team etc ..
merged with 0.24 << that took me 2 hours
several buttons has been removed due to the merge like ban, kick force (!ban etc still work tho (only way to do it now))
i'll add them back when i got time :)
fixed autoclose not saving it's state in ini file
fixed max players not saving it's state in ini file
bug :
can't change team etc ..
There are numerous additions though simply because he took betalords 0.24 lobby from the svn before it was finished, that might be why the error cropped up.
Trya dding a bot to a game for example, the lobby tries to select the appropriate colour and side automatically whereas before it didnt..
And look at the control buttons in the title bar, on some windows they look different, which is all a side affect of betalords efforts in getting the lobby skinnable
Trya dding a bot to a game for example, the lobby tries to select the appropriate colour and side automatically whereas before it didnt..
And look at the control buttons in the title bar, on some windows they look different, which is all a side affect of betalords efforts in getting the lobby skinnable
some suggestions i posted in normal lobby forum ...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4944
p.s.
- is there way how set maximal number of teams for autobalancing (glogal override) ?
- multiple concurent map downloads
- improved map download to support cancel&resume
- map list should inform that select map in "my/host" list is not available on map download page (e.g. show it in red or so)
- maplist simplified option (e.g. no minimap) and name + description + download in just single line
- maplist fast fulltext search (on the fly like you type it goes to that text)
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4944
p.s.
- is there way how set maximal number of teams for autobalancing (glogal override) ?
- multiple concurent map downloads
- improved map download to support cancel&resume
- map list should inform that select map in "my/host" list is not available on map download page (e.g. show it in red or so)
- maplist simplified option (e.g. no minimap) and name + description + download in just single line
- maplist fast fulltext search (on the fly like you type it goes to that text)
actualy people using my client can click the box without having the map, but an error message will uncheck the boxDwarden wrote:
some suggestions i posted in normal lobby forum ...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4944
(content of the remote post)
1. IF player DO not have yet downloaded and installed correct equal map (check by hash CRC32, MD5, SHA-1 w/e) please made his ready box RED and dissalow him to tick READY!
tho, you can rejoin if hadn't the map when server went ingame
when ya join a game, you join as spec then if theres room, unspecDwarden wrote: 2. Option for NO spectators (disable spectators)
best bet would be to give n seconds to the newcommer to unspec ..
you get a warning if you're below the needed rankDwarden wrote: 3. When choosing rank for gameplay allow new option (person with 1 rank lower than choosed will get warning but player with 2 or more lower is not allowed to join at all)
you can set a auto kick "low rank" limit
when i have the time it takes (1 month maybe) i'll do an auto balancing thing distributing (force) players to 2 teamsDwarden wrote: that's all for now ... otherwise nice job done over time i was gone ...
p.s.
- is there way how set maximal number of teams for autobalancing (glogal override) ?
what can be done is a auto force when someone changes team (same for locking teams)
bad idea ... you split your bandwidth and eat more of the server'sDwarden wrote: - multiple concurent map downloads
tho, if you realy wanna do it, use getzilla or download accelerator or whatever
dunno how to do it .. good idea thoDwarden wrote:
- improved map download to support cancel&resume
most maps are .. even if it's in the "non-sorted" category (huge work for FU's admins, we owe them much)Dwarden wrote:
- map list should inform that select map in "my/host" list is not available on map download page (e.g. show it in red or so)
theres a button "search FU" to summon the browser that will search among (quote) EEEVERYTHING!!
if it's not .. how did you get it ?
a summary ? theres a list with not streched minimap, name, size etc..Dwarden wrote: - maplist simplified option (e.g. no minimap) and name + description + download in just single line
works only on maps present on your HDD
i might have a look at this ..Dwarden wrote: - maplist fast fulltext search (on the fly like you type it goes to that text)
yeah .. but when it's done, it will be great :)AF wrote:all a side affect of betalords efforts in getting the lobby skinnable
indeed. i fixed it but you'll see it on next updateAF wrote:Look in the battle window at the players bit, there're two of them, the old one with another new one placed infront of it.
i gotta make those color, team, ally combo popups pop first
yepFizzWizz wrote:can you put new versions on FU too?
final word : as i doubt many will reach this, i thanks *you* for not falling asleep :)
i was for quite long time gone (months) so i have tons of maps which are already obsolete (not on FU) so it's just pain to "clean" that up lol ...
plus it can alert host that there his maps are archaic as mapper released new one
anyway thanks for answer for great client mod and any future improvements ...
plus it can alert host that there his maps are archaic as mapper released new one
anyway thanks for answer for great client mod and any future improvements ...
Google spellcheck
And it'd be nice if some weight was thrown behind multiline messages or at least a command in the protocol similar to :
SAYCUSTOM username xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SAIDCUSTOM username xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
So that support for extra features could be added for different clients.
If I have time ymself I'll supply the necessary code for the server to do that...
And it'd be nice if some weight was thrown behind multiline messages or at least a command in the protocol similar to :
SAYCUSTOM username xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SAIDCUSTOM username xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
So that support for extra features could be added for different clients.
If I have time ymself I'll supply the necessary code for the server to do that...
AF this feature is urgent :
- when host/admin lock server then prevent any changes to team and allyteam values done by players self and only players with needed right level can do it by !command
(do it in way that host keep switching it to value from moment when lock was applied ...)
- also prevent that just 1 player + spectators can start game (for start min 2 players excluding spectators )
- prevent server to stay locked when there is none or 1 player (when less than 2 players it will autounlock)
- some sort of command execution threshold to prevent flooding via them
- add option for host to decide if show !cmdrights and !rights line by line or at lines with value1 , value 2 , value 3 , etc. (both are long and line based option is better, when 300 char limit is matched value is moved to another line in pm)
- add option to set ingame time based rank levels to define starting basic right level (of course override this by manual admin list)
this is just idea:
- host should have ability to see players % status of map download (i know this value must be sent by client too but hey worth test :)
- add option to autoload saved setting when starting hosting
- some vote features (like !votemap)
- lobby map download list section should contain map size info (not just size, prolly need coop with host of map files page)
maybe bug:
- saved game settings vanish RND (load stop to work)
- when host/admin lock server then prevent any changes to team and allyteam values done by players self and only players with needed right level can do it by !command
(do it in way that host keep switching it to value from moment when lock was applied ...)
- also prevent that just 1 player + spectators can start game (for start min 2 players excluding spectators )
- prevent server to stay locked when there is none or 1 player (when less than 2 players it will autounlock)
- some sort of command execution threshold to prevent flooding via them
- add option for host to decide if show !cmdrights and !rights line by line or at lines with value1 , value 2 , value 3 , etc. (both are long and line based option is better, when 300 char limit is matched value is moved to another line in pm)
- add option to set ingame time based rank levels to define starting basic right level (of course override this by manual admin list)
this is just idea:
- host should have ability to see players % status of map download (i know this value must be sent by client too but hey worth test :)
- add option to autoload saved setting when starting hosting
- some vote features (like !votemap)
- lobby map download list section should contain map size info (not just size, prolly need coop with host of map files page)
maybe bug:
- saved game settings vanish RND (load stop to work)
V 1.3992
when you join a game, your ally is 1 or 2 (random)
fixed merging bugs on the battle form : changing team, ally, color, side
fixed double clients list
changed how the handle of the game is aquired SHOULD not cause problems but lucky as i am ... ^^
uploaded on FU will no longer upload to Lycos ..
when you join a game, your ally is 1 or 2 (random)
fixed merging bugs on the battle form : changing team, ally, color, side
fixed double clients list
changed how the handle of the game is aquired SHOULD not cause problems but lucky as i am ... ^^
uploaded on FU will no longer upload to Lycos ..
Last edited by altaric on 20 May 2006, 14:46, edited 2 times in total.