..:: New GUI Design - in progress ::..
Moderator: Moderators
http://taspring.clan-sy.com/wiki/Using_ ... it_.28W.29
wiki wrote: Wait (W)
Start issuing your chain of commands (Holding Shift). BEFORE a command that you want your units to wait for a go command to execute, hit Shift+W, then continue queuing up orders. Now, to cancel the first wait queued on this group, and have them continue with the rest of the queue, select the units when they're waiting and hit W. Many of these wait waypoints can be chained together. Note that if you hit W before some or all of the selected units have completed the command before the wait, only those that have completed the preceding command will continue.
Units are automatically issued a "stop waiting" command when loaded into and unloaded from a transport.
I disagree with Caydr on the command buttons. All commands need to have a button available for them, for completeness. It is true that many of these (the majority, or hopefully all of them) will be accessible through key commands (or the simple right-click), but for a good GUI, they need to be visible as buttons. That said, I wouldn't mind in the least if all the buttons could be tucked away, for those of us who are already accustomed to the commands and how to access them via keyboard and mouse.
About the Tab key, I think it should function the same as the space bar by default, but be bindable to other things, as with every other command/control.
About the Tab key, I think it should function the same as the space bar by default, but be bindable to other things, as with every other command/control.
Seems a fairly natural place to use a drop-down combo box. (Like the controls in the "Display Posts From" bit below the end of this page of comments.) This would also let you more easily see what Group AI a given group is using.IceXuick wrote:agreed to FizWizz.
select AI button needs implementation.. anybody suggestions?
YAY TRANSPARENCY SLIDER! NO MORE CROSS BITCHING!
a self d button would probably do a lot of harm, make it so it needs a double click to activate, especially with thigns like mexes, where you cant exactly cancel it if you press it by accident.
I actually dont have any complaints anymore, its looking really good, with nice readable numbers and info.
Maybe another tab for the players bar with stats (at least for spectators/allies)
oh ah its transparEncy?
a self d button would probably do a lot of harm, make it so it needs a double click to activate, especially with thigns like mexes, where you cant exactly cancel it if you press it by accident.
I actually dont have any complaints anymore, its looking really good, with nice readable numbers and info.
Maybe another tab for the players bar with stats (at least for spectators/allies)
oh ah its transparEncy?
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
lol opty i think its just a photoshop sketch of what its going to look like (did you really think the photoshopped explosions were in-game?), AFAIK its nowhere near done, so keep your pants on for nowOptimus Prime wrote:this is just great! Finally we will get a nice GUI. I cant wait to see it ig. Will it be possible to in stall it seperated from spring, or must we wait unitll the next spring version is out? (I want this NOW :D)
