Dynamic Lighting and Dynamic Waves?? and a few question

Dynamic Lighting and Dynamic Waves?? and a few question

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Yayo01
Posts: 27
Joined: 22 Feb 2006, 20:34

Dynamic Lighting and Dynamic Waves?? and a few question

Post by Yayo01 »

Heys it's me again ( :shock: )

Just wondering..Is Spring Capable of High Dynamic Range Lighting?? Like the one in the BFME II SAGE Engine?

heres a pic of the Dynamic Lighting:
Image


And Is it possible to have dynamic water waves in the Spring Engine?
Example:
Image

and yeah for the qeustion...

Is it Possible to change the Water Texture of TASpring??? since the water sofar looks like its from a swimming pool :\

Is there a Way to make those Missile Trails a wee bit shorter?

Why TAS cant make objects shadows on all GFX Card? (EG: GeForce 2)

thnx in advance
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AF
AI Developer
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Post by AF »

a geforce 3 shouldnt even attempt dynamic water or shadows.

Go into options and choose the 3rd water renderer to get dynamic water complete with splashes, foam, waves, explosion ripples, ship wakes etc...


High dynamic range lighting and dynamic lighting arent supported atm, though they might be in the future, it's a long way off atm
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

You almost sound surprised spring doesn't have these kind of features. (yet)

The missle trails should be able to be shorter though. at least that doesn't require 4 years of developing time!
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

the water texture cannot be changed at the moment (at least I dont know how). but it would be usefull for "lava maps."
The color of the water depends on the map and can be changed, there are maps with brown muddy water or green acid.
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AF
AI Developer
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Post by AF »

The watre texture can be changed, you can specify your own texture through soem tdf file they added in 0.70
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Mappers can specify a water texture to use with their map:
0.61b2

-Added tag "WATER\\WaterTexture" to smd file to specify another texture for the map than the default ocean.jpg (mapspecific water textures should be in the maps directory)
-Added tag "WATER\\WaterSurfaceColor" to smd file, changes the surface color of the water when using reflective water (default is 0.75 0.8 0.85 ).
-Fixed error msg while loading certain jpeg files
There is some sort of dynamic wave in Spring now apparently, check these screenshots:
http://taspring.clan-sy.com/phpbb/viewt ... 3&start=25
Yayo01
Posts: 27
Joined: 22 Feb 2006, 20:34

Post by Yayo01 »

Ahhh...Thanks for pointing it out guys :-), but there's one prob....im not a mapper -__-'

Btw..

Can The TAS Engine be coded so the terrain can cast shadows too?? (seen in pic 2 of BFME II above) can the engine even handle it? ^.^!

and Can the Engine be code to have the *scale* effect when in FPS mod?? (scale effect is when an object far away fades into grey color ^.^)

8)
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AF
AI Developer
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Post by AF »

Both are already done.

Run spring with shadows turne don to see the effect (not on that geforce 2)

Some mappers include prerendered shadows too.

Map defined fog fades things out after a certain distance
Yayo01
Posts: 27
Joined: 22 Feb 2006, 20:34

Post by Yayo01 »

AF wrote:Both are already done.

Run spring with shadows turne don to see the effect (not on that geforce 2)

Some mappers include prerendered shadows too.

Map defined fog fades things out after a certain distance
ahh....i see ^_^! btw saw the *kill your pc* water and wow!..can i swim in it? :p

last questions....Before i dissappear again :p

Is it possible to make a walkable structures in TAS?? like the Walls in BFME??
do the even engine support this? 8)
BFME Wall:
Image

Do The Engine supports infantries? like rifle man...bazooka guy etc,?

and one request....can you guys (dev) make a properly working *garrison* and *technical* codes??

if you dont know whats a technical....the thing might look like this =
A WWII American Technical
Image :P
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Thechnicals and garrisons should be possible once we can place units on maps
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Well...its already possible for buildings to load units, so if you built a wall, you could make it so a unit could sit on top of it. It wouldn't be able to move, but it would be there.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

that water looks good in the boats pic. And the jeep pic, the explosions are good, both the water and especially the smoky one. Something to note.
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Caydr
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Post by Caydr »

Haha, check it out - as a result of their fancy water, one of the boats is floating in midair.

HDR is beyond the scope of many Spring players' computers. Same deal with dynamic water, but it's done now... Anyway. I think all Spring needs to really improve the look of things would be some basic bloom effects. For instance, to look up and see a proper glowing sun would kick so much ass.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

You mean light source glare (sun glare) ?

anyway i think i prefer ability of units to walk on top of "castle walls" like structures (i think i already mentioned this over year ago) ...

would made more mods possible to appear (like dune mod with concrete blocks under structures) and some TBS...
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