a minor feature request.

a minor feature request.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

a minor feature request.

Post by smoth »

I know that you guys(DEVS) are really busy with a lot of changes. I wanted to ask if/when you get the time... Can you gents give us 4 things for mod work:

Unit limit
It would also be nice to cap the amount of specific units that can be produced.

Close Combat weapon
swords etc.

Units not moving when shooting:
will force the unit to not move while firing it weapon. IE a tank that will not drive around while firing as a part of it's attack.

Fixed dumbfire missiles
It is nice and all that friendly fire works but units with dumbfire missiles will ignore things in their immediate way and fire regardless of target cover.

This causes a lot of issues with units shooting the ally directly in front of them or shooting their own buildings.


I know many other mod makers can utilize this please if you gents have the time.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: a minor feature request.

Post by Pxtl »

smoth wrote:I know that you guys(DEVS) are really busy with a lot of changes. I wanted to ask if/when you get the time... Can you gents give us 4 things for mod work:

Unit limit
It would also be nice to cap the amount of specific units that can be produced.

Close Combat weapon
swords etc.

Units not moving when shooting:
will force the unit to not move while firing it weapon. IE a tank that will not drive around while firing as a part of it's attack.
Not sure I like the idea of a hard "unit limit". I'd prefer a more "supply" style of limiting certain units - like all Supergundams require X special-geothermal-energy.

As for close-combat, can't you make a super-short-ranged-unit for a gameplay substitute? I mean, I know it's not a sword, but maybe you could have a plasma-chainsaw or something. Still, I find that units with very short weapons like the Warrior behave as if they were somewhat retarded.

As for units that don't move while shooting, you could probably do an imperfect version of that by giving a unit a very very specific firing arc, so that the unit must face his target to shoot - this would prevent anything except forward motion while attacking. Couple that with a fast rotation rate and I think you could get what you want - provided that the AI could grasp that kind of frustrating control.

not a feature guy, just curious and trying to make suggestions while you wait for a solution.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I thought units not moving while they're firing was a tag in the unit fbi, I'm sure ti was in OTA and it'll be in spring for sure
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: a minor feature request.

Post by smoth »

Pxtl wrote:Not sure I like the idea of a hard "unit limit". I'd prefer a more "supply" style of limiting certain units - like all Supergundams require X special-geothermal-energy.
It is not that simple. I want to have a unit that is really freakin awesome but it is so awesome that you can only get one. however, the only current way is to have it cost an obscene amount and take forever to build which is daft. Limiting it's numbers is much more reasonable.
Pxtl wrote:As for close-combat, can't you make a super-short-ranged-unit for a gameplay substitute? I mean, I know it's not a sword, but maybe you could have a plasma-chainsaw or something. Still, I find that units with very short weapons like the Warrior behave as if they were somewhat retarded.
It will not work out. you get more friendly fire then anything. In OTA it worked because friendly fire was off.. that is not the case in spring.
Pxtl wrote:As for units that don't move while shooting, you could probably do an imperfect version of that by giving a unit a very very specific firing arc, so that the unit must face his target to shoot - this would prevent anything except forward motion while attacking. Couple that with a fast rotation rate and I think you could get what you want - provided that the AI could grasp that kind of frustrating control.
You do not know what you are talking about. sorry, no that is not what I mean.
Pxtl wrote:not a feature guy, just curious and trying to make suggestions while you wait for a solution.
Sorry, if they worked I would have already done them if they were aceptable as is.

AF,
No there isn't :(
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