Weapon questions

Weapon questions

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Weapon questions

Post by MrSpontaneous »

I have some weapons I need to make, and I am wondering if any animation is possible, and to what extend. I would also like to confirm some tags I read in Maestro's TA weapons Tutorial.

1. Is it possible to change the color of the flame thrower render.
2. Is it possible to create a unit that shoots a projectile that increases in size the further it is from the launcher (i.e. like a sound wave)
3. do the pitchtolerence and tolerence control the firing arc or does spring use some other system to keep that in check.


Thanks
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

firearc tags control the arcs. The tolerance tags are left-overs from TA

Flamethrower colour change: Might be possible with that mod-defined thing

Size change thing: No
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MrSpontaneous
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Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

Would you please tell me the syntax for those (the firearc tags)?

Also, which tag governs the push/pull of explosions/implosions?

do you know were I can find the information for
that mod-defined thing
?

thanks
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

im not a modder so im not 100% sure but the impulse factor controls the push/pull of explosions. careful though as there were probs with the rockets in E&E havin such a high impulse factor that they did more damage than the regular damage
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smoth
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Post by smoth »

impulse factor is tard. Unit damage each other through collisions so when your impulsefactor is high units take nasty damage.
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Neddie
Community Lead
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Post by Neddie »

Guessmyname wrote:Size change thing: No
That sounds like something completely new we should develop and implement.
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MrSpontaneous
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Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

Now, I am not trying to be anoying, but I really need that information so that I can continue to develop my mod, and I do not know the location to find out how to implement it. I also have not seen it in any of the files I have looked at in other peoples mods :? .

so I would greatly appriciate the syntax for the fire arc tags, thanks.

Two other thoughts for weapons, which I know are not possible

1. be able to change a shot into a unit
2. be able to have shots raise terrain rather than create craters, make hills
:P
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

MrSpontaneous wrote:1. be able to change a shot into a unit
2. be able to have shots raise terrain rather than create craters, make hills
1) No.
2) Try negative impulsefactor, negative damage, that sort of things.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Ingenious.
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Guessmyname
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Post by Guessmyname »

zwzsg wrote:2) Try negative impulsefactor, negative damage, that sort of things.
And don't forget to use an armour class so that it does no damage to units (weapons with negative values actually give health rather than taking it, and beyond the max health limit of the unit)
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