Gundam Annihilation 1.0 pending, I must test first though - Page 2

Gundam Annihilation 1.0 pending, I must test first though

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

smoth wrote:...ok, several days and no replies? Am I to assume all is well and that people are blissfully happy with the current version? :?
Or maybe it is the week again :(
I'll try it out once Friday rolls by again
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

So far i havn't put much intrest in this yet, but i had some spare time and thought i give it a go.

Looks pretty nice but i noticed serveral bugs:

- When queing the minofsky generater there is a green blob above which looks ugly

-When Building the Lite Mech pad the following error appears: Error: Spring requires a NOWEAPON weapon type to be present as a placeholder for missing weapons.

- Buildpics need work (you know that already i think :) )
Major buttons
Posts: 2
Joined: 26 Apr 2006, 10:23

Post by Major buttons »

I have a problem with it; AAI doesn't work with it; and whenever I attack the commander unit, or the commander unit attacks me, the game crashes.
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

You need a mod config file for AAI to work with the new version. AAI has a config for 0.98, it can be renamed and used with 0.99p as well. Look for <Spring folder>\aidll\globalai\aai\cfg\mod\Gundam annihilation 0.98.cfg, rename that file go Gundam_Annihilation_0.99p.cfg, and AAI should work.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Well, I have been diligently working on gundam annihilation. So you guys can see it.. here is a pic!
Image
The artillery now fires in an arc (thanks fang for the info).

What else has changed:
Many of the artillery units now fire in arcs. Also, I have been removing the OTA textures and sounds from gundam annihilation. Many new sounds have been added and I have also made a few new textures. Some balance changes have been made to many units. As I have said earlier the next release will only be made for version 1.0.

This is what is left for version 1.0:
IT IS DONE.

Some final testing is needed and 1.0 will be ready for release

What can I do to help?
feedback on the current version is always taken into consideration. Your voice is not unheard, I will listen. If you feel there is a new unit or unit type that needs to be added the feel free to suggest it. I may not add it but I will look at the idea.

What will never be added:
wind generators
geothermals
nukes
mechs that are not from the UC time line 0079-0084

Finals are coming up soon and I will have to concentrate on school because of this I will be scarce for a week or so.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
All that is left for the release of gundam 1.0 is 2 animations and some play testing. Here is the changelog to wet your whistle. It is worth noting that this list does not include all the corpses and textures added/modfied.
Also it does not list the new models added. Either way this a preview of some of what has changed in the new version. This list fails to capture the amount of work done.

----------------------------1.0----------------------------------
version 1.0 represents the completion of my original design Doc.
After this version the mod will only be worked on for spring
which means the removal of all the old OTA specific crap and certain
Spring specific fixes.

------------------------OTA Independence stuff-------------------
- no longer uses ota sounds
- no longer uses ota textures
- cursors will be replaced in time

------------------------Unit stats stuff-------------------------
ALL BUILDINGS
BUILD AT SLOPE 20 raised from 10

Federation rocket turret
Buildtime reduced from 6000 to 3000
metal cost reduced from 2000 to 1000

federation light hanger(lvl1)
metal cost reduced to 200 from 500

Federation hanger (lvl2)
metal cost reduced to 400 from 1000
energy cost reduced to 500 from 1000
buildtime reduced to 6000 from 8000
fixed factory to be hitable in the center.

Special ops (lvl3)
metal cost reduced to 1000 from 10000
energy cost reduced to 1000 from 4000

Anaheim electronics building(lvl4)
metal cost reduced to 1000 from 6000
energy cost reduced to 1000 from 5000

federation metal mine
metal cost reduced to 150 from 250

GM sniper
no longer fires his gun upside down
Reload time set to 1 from 2
beamtime set to 1.5 from 3
Damage reduced to 350 from 750

Ez8
buildtime reduced from 30000 to 15000
energy cost per shot reduce to 5 from 175(sorry about that)

rgm79
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.4 to 0.6

rx79plus
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced from 150 to 50
machine gun energy cost removed
machine gun reload time increased from 0.6 to 0.4
metal cost reduced to 900 from 1000

guntank
buildtime reduced to 12000 from 15000
metal cost reduced to 2000 from 3000

RGM79g
hitpoints reduced to 2500 from 2700

RGM79e
hitpoints reduced to 2000 from 2200
metal cost reduced to 500 from 600


********************
======= zeon =======
********************

zeon mega particle cannon
energy cost reduced from 7500 to 750(my bad guys)
Damage increased from 200 to 450
Buildtime reduced from 5000 to 3000

Zeon minofsky generator
metal cost reduced to 50 from 100

Zeon metal mine
metal cost reduced to 150 from 250

zeon mech pad (lvl1)
metal cost reduced to 200 from 500

Zeon factory (lvl2)
metal cost reduced to 400 from 1000
energy cost reduced to 500 from 1000
buildtime reduced to 6000 from 8000

Zeon bunker (lvl3)
metal cost reduced to 1000 from 4000
energy cost reduced to 500 from 1000

Zeon engineering
metal cost reduced to 1000 from 2000

Gelgoog
energy cost per shot reduce to 5 from 175(sorry about that)

Gelgoog
energy cost per shot reduce to 5 from 175(sorry about that)

Goufb
metal cost reduced to 5000 from 7000
buildtime reduced to 14000 from 20000
range raised from 400 to 600
reloadtime decreased to 0.15 from 3.5
accuracy set at 700
now cost 0 metal to fire

goufh
buildtime reduced to 15000 from 18000
range raised from 400 to 700
reloadtime decreased to 0.15 from 3.5
accuracy set at 2500
now cost 0 metal to fire

zaku2
energy cost increased from 200 to 400
buildtime reduced from 6000 to 5000
machine gun accuracy reduced to 300 from 100
machine gun given burst fire rate of 3
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.6 from 0.4

zaku
buildtime reduced from 5000 to 4000
machine gun given burst fire rate of 3
machine gun accuracy reduced to 300 from 100
machine gun damaged reduced to 50 from 150
machine gun energy cost removed
machine gun reload time increased from 0.6 from 0.4

Zaku2rl
energy cost increased from 200 to 400

Xamel
metal cost reduced to 6000 from 10000
Energy cost reduced to 6000 from 9000
buildtime reduced to 16000 from 20000

gallop.
metal cost reduced to 1000 from 3000
Transport script now works

------------------------trajectory height stuff------------------

RX79ZOOK
Fed AA turret
zeon AA turret
guntank long guns
magella attack tank
Shoulder mounted cannon(Guncannon,GuncannonII,GMcannon)
Trajectoryheight=1;

Xamel
Trajectoryheight=0.6;

RX79RL
RX79plus(just the RL)
Trajectoryheight=0.5;

------------------------Miscelanious stuff-----------------------

Fixed impulse factors
.... no more chain exploding zaku2s
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Sweet, looking forward to trying this out. Lemme know if you have a test version, I'd be happy to look at it.
Post Reply

Return to “Game Development”