A Mapping WTF moment (Help Pls! XD) - Page 2

A Mapping WTF moment (Help Pls! XD)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

TA 3D wrote:For future referance:
Surface Texture: jpg, bmp, and possibly png
Height: bmp or raw(8bit or 16bit-makes higher detail terrain)
Metal: bmp
Feature: bmp
Type:bmp
Tile:........ Bmp, would have to try other formatssuch as jpg and png

Otherwise looking good.
Ummm, not the last time I read the map conv source

Texture: jpg, bmp, pcx
height: bmp, raw,jpg

:)
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Forboding Angel wrote:EGADS!

USE SMFED FFS!!! :-)

ok off of that... Quanto, go to fileuniverse and download mapconv (the latest you will find) It's also linked in my tutorial.

That archive includes SMFED and a few other useful tools. No need to recompile for height changes... That's crazy talk. BTW your texture looks great IMO!

In fact, your heightmap inspired me. Those cracks look quite realistic.
What? I don't need to recompile! I must see this SMFED!!! That would the greatestest thing evar!
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

yeah thx! i've always recompiled it!

thing i do know, is that a tile texture isn't bmp, jpn, png... its smf. If second map uses same tiles as another, then it will use that smf, and it will save you quite some filesize :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

not quite... the smt is the tile file.

You can share smt's not smf's.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Forboding Angel wrote:not quite... the smt is the tile file.

You can share smt's not smf's.
thats correct, el typo from el xuicko
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