TA Demo Recorder/3D Replayer upgrade - Page 2

TA Demo Recorder/3D Replayer upgrade

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Liam, a video recording and a demo recoding are the same int hat they serve the same purpose exept a demo reording is infinitely mroe useful for replaying than a video.

The engine laods the recorder, and the game plays itself out as if you where an observer watching you and your enemy as you where playing so many hours before. You can mvoe and change the camera and see whatever you want to see wherever, rewing the game, see messages, fastforward etc. Think of a demo recording as a log of what happened in the game to be replayed later rather than a video of what a player saw.
Liam
Posts: 93
Joined: 02 Nov 2004, 22:43

Post by Liam »

i know what a demo is, i've used them in many games, what i meant was recording the mouse movements so when you played it the second time to get the audio, the sounds would appear 'correctly' (since the sounds are dynamic and being further away from something reduces the volume of it)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

oooh. Maybe you could just record the sounds themselves? Somethign that said where the sound was what volume and what sound rther than recording the sound itself and saving it. The a progrm could just parse the recording and add the sounds as specified to the video.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Wouldn't sounds be tied to other things?
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

What about recording the movement of player like Liam said.
That way, we can see how a player play witch his camera when watching a demo. (Of course, we could always set it in free mode)
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

Yah but sounds may have a random effect to them or what not. Either way both suggestions would require more work than simply getting sound to compress in realtime alongside video. Why not just compress them after recording? Or is that not possible? I aint all clued up on video and recording etc so you'll ahve to enlighten me with regards to that
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Uhm, don't we get simple tad files with unit movements? I don't want huge avi files on my harddisk after every game of course and I need free motion. I don't think this is explained in the previous posts.
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