I thought to myself: "Wow, that is really sweet. Why doesn't Spring have that? Oh, that's probably because there are no waypoint markers to drag ... But that can be changed!"
So here are two of them:


I could do them all (capture, guard, patrol, reclaim, repair, revive, (un)load), but I thought it better to see what the developers think of this. I don't think that draggable waypoints are a pain to implement, and I do think they'd enhance the gameplay experience.