I have tried to set up several LAN games with AAI (0.63) and NTAI (XE8) and was unable to play a game. I was playing with one other person who was on the same LAN, and it would kick him out a second or two after the game started with a global AI exception. That computer was running on a freshly installed Windows ME, though it exhibited the same behavior on one running Windows XP.
In both cases the error was with the person who did not host the game.
Has anyone been able to play a LAN or Internet match with bots? Is this a problem with my machine? Is it a problem with slightly different configurations? Every single game we tried with these two bots failed. When we tried some ExSAI bot, which I don't know where it came from, we didn't get any errors, but the enemy commanders didn't do much.
Multiplayer AI Problem
Moderators: hoijui, Moderators
however i experienced very strange things:
if the host has the correct aai.dll and the other player any file with the same filename, aai starts acting very strange ingame. suddenly it does things it cannot do (and it never does in a "normal" game) and it seems to get confused somehow.
i dont know if other ais are affected as well, it's just my experience when ppl. tried to spectate aai tests
if the host has the correct aai.dll and the other player any file with the same filename, aai starts acting very strange ingame. suddenly it does things it cannot do (and it never does in a "normal" game) and it seems to get confused somehow.
i dont know if other ais are affected as well, it's just my experience when ppl. tried to spectate aai tests
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- Posts: 3
- Joined: 17 May 2006, 03:01
Same Versions
I'm pretty sure we had the same versions of AAI. I tried to install it using the same file, but I may have messed it up because the latest release of spring also comes with it. I'm more sure about NTAI, because I checked that over for that problem.
What is the need to have empty AI dlls with the same name on the other machines?
What is the need to have empty AI dlls with the same name on the other machines?
Tryusing this emptyAI instead of emptyAI.dll, courtesy of spectre
http://rapidshare.de/files/20738661/rea ... y.zip.html
http://rapidshare.de/files/20738661/rea ... y.zip.html
didn't the multiplayer spawn to completely different game keept together only by the replicable random number generator? (and the inputs)
you send commands to the server,when they're accepted on the server then are exxecuted synchronously on all the clients. try it on a high lag game (use tcpnice or similar)
you send commands to the server,when they're accepted on the server then are exxecuted synchronously on all the clients. try it on a high lag game (use tcpnice or similar)
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- Posts: 3
- Joined: 17 May 2006, 03:01
Some Success
I tried a multiplayer game with AIs and humans, and my computer was running the AIs. My units eventually stopped moving and it messed the game up.
I tried a second game with the AI on a seperate computer set to spectate, and it seemed to work.
Is this being worked on? I know playing against the AI isn't the greatest, but its how my friends usually start.
I tried a second game with the AI on a seperate computer set to spectate, and it seemed to work.
Is this being worked on? I know playing against the AI isn't the greatest, but its how my friends usually start.