Hi Argh,do you means model became black after imported in upspring and/or dont appear in game ? what cause it ? ive been look for answer for month without result so please answerArgh wrote:Ok, I've converted every model in NanoBlobs to use DDS files, now that I've found out how to not have them draw black in the game engine. I was hoping for a big improvement... and got a smallish bump. Ah well.
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S3O Drawing efficiency. 56K BEWARE.
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Well, since I guess my hinting about DDS may not have been helpful enough, here's the "secret":
When making DDS textures for models in Spring, one must use the "all levels" option in the nVidia DDS plugin. Spring doesn't read DDS textures with 1, 2, 4, 8 etc. mipmaps- it wants the full 13.
Maestro's tutorial shows a very old version of this plugin- please go to nVidia's website and get the latest version.
When making DDS textures for models in Spring, one must use the "all levels" option in the nVidia DDS plugin. Spring doesn't read DDS textures with 1, 2, 4, 8 etc. mipmaps- it wants the full 13.
Maestro's tutorial shows a very old version of this plugin- please go to nVidia's website and get the latest version.