Great idea! Spring radars should be able to display stealth units as well, or else it's not realistic!Tobi wrote:The most advanced radars currently can even see stealth objects
(sorry for the trolling, couldn't help it)
Moderator: Moderators
Mod-dependant. Some mods (TA:WD for instance) might want you to be able to see what unit type is on radar. If we can define a radar bitmap on a per-unit basis, it doesn't mean OTA/AA/Whatever's gameplay is changed - they can just make all the units use the same radar blip.TradeMark wrote:And if we let players see the type of the unit, then it will change the gameplay, because i cant fool people anymore with low level units trying to look like big army, meanwhile i attack with small group of better units from other direction. :wink:
Note that I didn't want realistic radars in spring, I just pointed out what they are capable of. As I said in my earlier post, I don't really like any of the ideas here, I'd just vote for keeping things as they are. I'd definitely oppose to making the radars realistic as it would really overpower them and change the entire gameplay...zwzsg wrote:Great idea! Spring radars should be able to display stealth units as well, or else it's not realistic!Tobi wrote:The most advanced radars currently can even see stealth objects
(sorry for the trolling, couldn't help it)
I dont personally like that idea, because its too hard to see the happenings on the map. With minimap you can always see them quickly, without pressing any keys.AF wrote:However I think a HW1/2 style sensor mdoe is still the way to go because it doesnt need the minimap, it just needs you to zoom out a long long way which can be done quickly if holding shift down,and can be displayed ont he map without affecting the minimap, and could be on/offable through a keybinding or settings....