How far away from hitboxes are we?
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How far away from hitboxes are we?
How far away is Spring from having custom hitboxes, and maybe some way of randomizing where an attack will be directed? (the front rather than the back of a unit, so that all attackers don't hit the same place and look kinda silly)
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Locational Damage + Mech IK = AwsomeNemo wrote:Wouldn't moving the sweetspot around via script fix that second problem?
That's if spring makes use of the sweetspot, of course.
As for the first.....hitboxes would be amazing. If you're feeling really fancy, locational damage would be mind blowing >_>
Imagine an orcone that can't move (ala mechwarrior 2) when its leg is blown off. It would add a new element to strategy unseen before.
Would there be some kind of interface tweak to allow for targeting specific areas? (i.e. head, legs, torso, weapons, etc..)
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
the interface thing would be gui based methinks
As for damage specific areas, I still think fuse-building would be best: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3245
As for damage specific areas, I still think fuse-building would be best: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3245
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Excuse my ignorance on such issues, but:
Couldn't we just have a system where we can have more than one sphere hit system on a single unit? Ie: if you had two spheres on a unit, you would be able to have a unit that is in a 1:2 ratio (ie: rectangular) at the cost to the system only as much as it would be if you had two units, instead of just one?
Again, my knowledge on the subject is poor, so excuse me if I'm ignoring some fundamental issue.
Couldn't we just have a system where we can have more than one sphere hit system on a single unit? Ie: if you had two spheres on a unit, you would be able to have a unit that is in a 1:2 ratio (ie: rectangular) at the cost to the system only as much as it would be if you had two units, instead of just one?
Again, my knowledge on the subject is poor, so excuse me if I'm ignoring some fundamental issue.
Even better, we could have a 3d ellipse (whatever it's actually called) for the same cost of two spheres. The sum of the distances between the shell and the two foci less than a value indicates a hit, rather than the distance between the shell and the center less than a value in the case of a sphere.Warlord Zsinj wrote:Excuse my ignorance on such issues, but:
Couldn't we just have a system where we can have more than one sphere hit system on a single unit? Ie: if you had two spheres on a unit, you would be able to have a unit that is in a 1:2 ratio (ie: rectangular) at the cost to the system only as much as it would be if you had two units, instead of just one?
Again, my knowledge on the subject is poor, so excuse me if I'm ignoring some fundamental issue.