TA:WD - Page 29

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

I definatively could help with that, I'm really impressed with the scripting of your infantry, they behave quite naturally, looks great when advancing next to my gears :)

Modeling and UVmapping a decent infantry model would only take a day or so maybe, I could make a basic version that could be used as a base for the more spezialised variants. My troopers are likely to be more bulky Sci-Fi while I guess you want the realistic look with load bearing wests, BDU and helmet/ boonie hat. Unfortunately, I'm going away for a few days now, but I'll be back on monday, and infantry is the next thing on my priority list.

GZ, if you have a version of your infantry in .OBJ file format or some other format 3ds max can use I'd be happy if you could email it to me at a05matli@student.his.se so I could use it for reference.

I'm glad you want to cooperate on this :-)
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

More than glad, my infantry suck, but I do think they are the better looking infantry units currently in TA since I made the weapons recognizable, and they actually reload and aim their guns.

but in Spring they don't look very fancy, esspecially compared to those of Generals or something, they have alot more polies than mine, except their weapons are simple sticks lol.

Who is for a new beta being released? well I am...

http://www.fileuniverse.com/?p=showitem&ID=2737

Here it is, hope you will enjoy the latest version, it should have little bugs.
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

BMP-3 not buildable

Post by yuritch »

I've downloaded the new beta and noticed that BMP-3 unit is not buildable by any of Mospact factories. The unit itself is present in the mod file, it can be .given in the cheat mode and seems to work fine, just cannot be built.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Gah, i'll fix this ASAP, i'm not suprised I missed a few units since I had to make a sidedata file to get the mod to work for some reason.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

i like your new version very much and im glad aai works fine with it :)

a few suggestions:

- imho the range of the stationary howitzers should be increased a bit ( perhaps not like berthas but maybe 50% more - i also suggest to remove the smoke trail from the arty

- the nato eurofighter (i hope i remember it correctly) drops a load of bombs, imho maybe 2 bombs should be enough since its not a b2 :)

- bunkers shoot down enemy airplanes very effectively - maybe lower their max. angle
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

another suggestion:
-infantry is still much too strong against aircraft

- most aircraft seem to have very low los, imho it should be increased at lest by 100%

- radar range is a little bit small
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I completely agree however I do fear it will affect gameplay adversely if i increased LOS on planes.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

but right now planes hardly see enemy aircraft. its especially very frustrating when manually taking control of an aircraft (can be very funny against an ai player...) because enemy units appear in los far too late

i suggest increasing los in general a bit, its more realistic...

infantry rifles should not do so much damage to armoured units

most aircraft (except bombers like b52) should not get more than 2 bombs

the infantry machinegun (saw) is imho too inaccurate, it doesnt hit anything except on very close range
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Okay, you have a point there :P

Thanks for the support Submarine, i'll work on it when I have a few days off...
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I did some of the changes you suggested sub....

I will probably be uploading the latest soon
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

I think the fileuniverse file of tawd is corrupt at the moment, because I've dled it twice and both times it had an error.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Flare wrote:I think the fileuniverse file of tawd is corrupt at the moment, because I've dled it twice and both times it had an error.
Yeah, I noticed that...
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, I suppose you have to be patient for the moment.

I have a job and relatively little free time...I barely have time to even play games.

The main problem right now that doesn't motivate me as much to work on WD is that the devs simply wont listen to many things.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi GZ, after I instal Spring 7.x WD became a crasher, what cause it ?
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

as far as I can tell it was the download files, I intergrated them in the gamedate.tdf file now.

Tomorrow i'll try to upload the latest WD.
DLS_Gishank1
Posts: 48
Joined: 14 May 2006, 14:18

Post by DLS_Gishank1 »

:shock: OMG, that looks like a great mod, so realistc. Lol.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

GrOuNd_ZeRo wrote: Tomorrow i'll try to upload the latest WD.
cool, i'm looking forward to seing the changes in action :)
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

gz what happened to you? i'm stioll waiting for the new ta wd version :)
KorJax
Posts: 9
Joined: 24 May 2006, 00:50

Post by KorJax »

Ditto, i wanna play this mod :P
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I, also, wonder what Is going on with here mod.
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