Multi-Unit Transport Loading Idea

Multi-Unit Transport Loading Idea

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Multi-Unit Transport Loading Idea

Post by Guessmyname »

I hearby declare that this idea is to be called MUTLI

Basically, instead of telling a multi-unit Transport (A Transport that can carry more than one unit, ie the Arm 'Hulk') to load units individually, you order units into the Transport using force-move (Click the move button on the order panel, click the transport, voila!) in the same manner as manually ordering aircraft onto repair pads (hijack the code?)

As for area-load / unload repeat orders where the transport ferries units between points, the units in the pickup zone go to the transport rather than the other way around

Slight less Micro, and more sense (for once)
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I am not sure that i understood. But do you know that you can set a loading/unloading order for an entire area instead of just one unit?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Yes. What I am saying is that, instead of telling transports to load units, you should tell units to enter the transport (basically switch things around)

The original version - transport is ordered to load unit - would be useful for one-unit transports like the Atlas
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

try clcking and dragging after selecting the load unit option..
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

... didn't know about that

Still a bit more user friendly though, no?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The current method is nice, because it allows you to set up automatic aerial bridge in a couple of click.

Telling the kbot to walk into the transport would be bad, because it wouldn't work if the transport is not here yet.

And well, currently, if you move a tank inside the loading zone area of a transport, it gets automatically loaded, and that's exactly the same that you wanted, if you think about it.

The way Spring loading interface loading works is already perfect IMO, no need to change it. All that we need is better help to newbie so they know it is possible to define a load area, and they know that the repeat button is here to be used, and they know about the wait command.

- Select a transport
- Click Load
- Click on the map, let button down while moving the mouse, to define a loadin zone
- Hold down shift
- Click on Unload
- Click on the map, let button down while moving the mouse, to define an unloading zone
- Click on repeat
- Release shift

- Select a factory
- Click on Move
- Click inside the area that was previously defined as the transport loading zone
- Hold down shift
- Click on Wait (or press W)
- Click on Move
- Click on where should they go after being transported
- Release shift
- Enqueue some units
- Click on repeat

There! Now you all the units produced by the factory will automatically be transported to their destinations!

Well, when written in details like that, it seems complex, but ingame, it feels very natural and quick to do.
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Targ Collective
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Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

Not to mention, you can select an enourmous amount of transports to do this.


Yes, they may have SAMs! Yes, they may have flakkers, but THE PUSH WILL GET THROUGH!
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Guessmyname wrote:Yes. What I am saying is that, instead of telling transports to load units, you should tell units to enter the transport (basically switch things around)
...
Ho, i see. Sometimes i wish i could do that, indeed. Not that it bothers me that much, though.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

It would be nice to institute units moving into transports though. Not that there's anything wrong with the current method (and it should definately be kept) but the second method would let you choose who's going with far less micromanagement and look better for non-TA transport units (say for troop choppers in WD).
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

AoE had this, and it worked nicely. Basically, when you ordered a unit into a transoport, the unit and the transport moved towards each other, and when they met, the unit jumped aboard, and the transport stopped. This would be quite handy.
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