Absolute Annihilation: Spring 1.46
Moderator: Moderators
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- Posts: 100
- Joined: 07 Feb 2006, 21:35
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
We're past 50 pages again, caydr, would you start a new thread or make a post so I can split it from there and you still have control over the first post in the new thread?
Leadz: I split threads longer then 50 pages because our forum doesn't like them for some reason. The last AA tread got to 70 pages and immediately gave me troubles moderating in it with no real explination.
Leadz: I split threads longer then 50 pages because our forum doesn't like them for some reason. The last AA tread got to 70 pages and immediately gave me troubles moderating in it with no real explination.
HA!SwiftSpear wrote:Leadz: I split threads longer then 50 pages because our forum doesn't like them for some reason. The last AA tread got to 70 pages and immediately gave me troubles moderating in it with no real explination.
I knew i wasn't crazy! ...at least for thinking this thread was too big. I could be crazy for a lot of other reasons...
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Medium-Range Rocket ships (Messenger and the other one).
It would be great if the rockets would fly on a higher altitude. Yesterday i had some games where i tried to shoot on a mountain plateau, but all the rockets crashed into the side of the mountain instead of attacking structures on the plateau.
It would be great if the rockets would fly on a higher altitude. Yesterday i had some games where i tried to shoot on a mountain plateau, but all the rockets crashed into the side of the mountain instead of attacking structures on the plateau.
An option for a higher altitude that is not default would balance out this gain by requiring more micromanagement, and then... yes. I like this idea as well, it drives me insane when I invest in something that should be able to help an initiative that can't due it for illogical reasons.Rayden wrote:Medium-Range Rocket ships (Messenger and the other one).
It would be great if the rockets would fly on a higher altitude. Yesterday i had some games where i tried to shoot on a mountain plateau, but all the rockets crashed into the side of the mountain instead of attacking structures on the plateau.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Ok, more of a change than a balance issue, but how about making l1 transport planes radar invisible?
Obviously this wouldn't help with the whole comm napping thing but it would encourage commando style raids behind enemy lines and make it easier to set up air bridges inside your own base.
Just an idea anyway.
edit: And of course you'd need to give them a tiny jamming radius to hide any unit they may be carrying.
Obviously this wouldn't help with the whole comm napping thing but it would encourage commando style raids behind enemy lines and make it easier to set up air bridges inside your own base.
Just an idea anyway.
edit: And of course you'd need to give them a tiny jamming radius to hide any unit they may be carrying.