Zoombie wrote:They keep getting up!
This one is gonna be tough to represent in TA & Spring. I thought about two ways:
1) Give the Necon alot of ressurector units, even frontline ones.
2) Script all Necron units so that when their health fall below 25%:
- They "explode" many of their pieces, to change their appearance into crippled Necrons, such as a pair of leg without an upper body, or a legless body crawling on its arm.
- They set ARMORED to TRUE; to activate a damagemodifier rendering them nearly-invulnerable.
- They jam they weapon
- They move their SweetSpot far away, in the hope of stopping to attract enemy fire.
So, in that state the necron would be unable to fight, they'd be reduced to living corpse. But their auto-heal would be slowly regenerating their health, until their health pass a threshold again. At that point, they would jump back to their feet and return to functionning as normal.
Solution 2) has some issues:
- It would made crippled units the ultimate spy, since they would still move as fast as normal and see as far as normal.
- It would made the crippled units the ultimate wall, even if moving the sweetspot prevent them from being actively targetted (of which I'm not even certain), they would still soak up all incoming fire. And they'd be "created" right on the front line. However, unlike in TA, in Spring friendly can't fire through friendly, so they wouldn't be as ultimate wall in Spring as in TA.
Do anyone know any secret way to make units suddenly immobile and passable?