..:: New Map - Desert Triad OTA ::.. - Page 2

..:: New Map - Desert Triad OTA ::..

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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Zoombie wrote:A coauthered Forboding and IceXuick map would be really friggen cool!

If they didn't kill eachother first.
as previously stated, I have absolutely no problem with him as far as his maps go except the damn resource layout. It drives me crazy.
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Zoombie
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Post by Zoombie »

Well the last line was ment mostly as a joke :roll:
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RedDragon
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Post by RedDragon »

I don't see what the fuzz is all about...

To keep your opponent out of the middle is quite easy... just build yourself a nice guardian on top of your hill. 5 blasts, 5 dead mexes.

And that's why the map has allways been such fun. It's easy to destroy stuff your opponent puts in the middle, but damn hard to get controll over it yourself. It doesn't matter how much metal the middle will provide you with, it's the patches along the edge (and on the 3rd hill) that make the difference.

Who doesn't love them good old punwars? :wink:
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Zoombie
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Post by Zoombie »

In E and E its one saturation artillery and dead...anything in the area.

Those things are friggen awseome!>
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Pxtl
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Post by Pxtl »

RedDragon wrote:I don't see what the fuzz is all about...

To keep your opponent out of the middle is quite easy... just build yourself a nice guardian on top of your hill. 5 blasts, 5 dead mexes.

And that's why the map has allways been such fun. It's easy to destroy stuff your opponent puts in the middle, but damn hard to get controll over it yourself. It doesn't matter how much metal the middle will provide you with, it's the patches along the edge (and on the 3rd hill) that make the difference.

Who doesn't love them good old punwars? :wink:
I thought this map was larger than the OTA version. Does that mean that the punisher might not reach?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

It's indeed slighty larger 8x8 and in OTA it was a 6x6, but in Spring nearly every mod now has longer LOS, so it kinda compensates, and it is indeed very hard to hold the middle, last night i saw a 70 MINUTES game on this map :-)
Egarwaen
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Post by Egarwaen »

I'm not sure how he does it, but the middle seems to be a bitch to hold in all of Ice's maps.
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Forboding Angel
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Post by Forboding Angel »

Egarwaen wrote:I'm not sure how he does it, but the middle seems to be a bitch to hold in all of Ice's maps.
That's because in all his maps whoever owns the center wins. That's why I'm so irritated about it, because it's horrible and overdone design.
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Cabbage
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Post by Cabbage »

Played this map about an hour ago (was meant to be 1v1v1 but someone dropped not long after starting) I don't see why people are getting worked up over the metal content in the middle, the layout means you'd have a hell of a time trying to hold it. In the game i played, the middle was virtualy un tounched, most the fighting was concentrated aroun d hte edges.

It's an unedited copy (layout wise) of an OTA map, what justification is there for having a go at IceX over the metal layout? He stated that he didn't fiddle with the metal layout at all.

Good map :p
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Forboding Angel
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Post by Forboding Angel »

Cabbage wrote:Played this map about an hour ago (was meant to be 1v1v1 but someone dropped not long after starting) I don't see why people are getting worked up over the metal content in the middle, the layout means you'd have a hell of a time trying to hold it. In the game i played, the middle was virtualy un tounched, most the fighting was concentrated aroun d hte edges.

It's an unedited copy (layout wise) of an OTA map, what justification is there for having a go at IceX over the metal layout? He stated that he didn't fiddle with the metal layout at all.

Good map :p
because the metal layout was bad to begin with. Look I dunno how long the rest of you have been here, but I premember having this same agrument last year. Every damn map was a rush for the middle.

Battles should be decided and fought with tactics, not over the 1 part of the map that if taken will ensure victory.

Aww well screwit. At this point I just give up.
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Cabbage
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Post by Cabbage »

but its not that much of a rush for the middle, on paper perhaps but not in reality. The layout makes it very hard to hold the middle successfully, a guardian can cover most of the middle from any of the three hills. and if you play a three player game as the map is intended for, then there is virtualy no chance that one player can hold the middle from two others. (assuming the players are of equalish skill) :o
Egarwaen
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Post by Egarwaen »

Forboding Angel wrote:
Egarwaen wrote:I'm not sure how he does it, but the middle seems to be a bitch to hold in all of Ice's maps.
That's because in all his maps whoever owns the center wins. That's why I'm so irritated about it, because it's horrible and overdone design.
Read what I said again. Unlike most "rush the center" maps, the centers in most of Ice's maps seem fairly easy to assault. In, for example, Crossing_v4, once one team takes the center, it's basically all over. In CenterRock, Cathralda, or DryRiver, you have other ways to attack their base, enough resources on "your side" to keep things going, and viable avenues of attack on the center.

And even your original statement isn't really true. There seems to be very little economic benefit to holding the center in Dry River, with only three more metal patches there, for a total of +4 (I think) metal with regular AA mexes. There's only minor military benefits, since your enemy has a fairly easy time shelling any structures you build there from the comfort of their base.

At least, that's my experience. Maybe I'm simply not good enough yet to take advantage of the maps, and have never played these maps with people who are good enough.

Edit: I think what Cabbage is saying is that the middle is a tempting trap. It looks like you'll win if you ever hold it, but holding it requires spending so much that you'll wind up erasing any benefit you gain.
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IceXuick
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Post by IceXuick »

That is with most locations. You should consider if you want to expand there, depending on the strategy you chose. I never try to give on spot 'the-winning-spot'. But i think there should be (preferably more than) one location on the map which is a point of interest. This is why battles do excist in the first place. Ergawean explain perfectly how i try to make those spots workout.

If you can give good arguments, to change metal and/or geo layout that you think would make the map a lot better i am very happy to hear so. Just flaming around that it sucks, while you even haven't played it some times, and without given clear possible solutions, or misinterpreting other peoples post, isn't really smart, and not very interesting to me.

haha i wouldn't kill forboding btw, he is the one who helped me the most in the beginning, so i still owe him for that. I'd only hope to hear more constructive arguments, that's all.

Tomorrow i'll start working on the next map (yhes even without a main center spot to take, that assumingly gives you god powers to win everything! :P )

Thx for the replies again.
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Dragon45
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Post by Dragon45 »

smoth, considering that I'm the one who defends you half the time.... thanks for your comments :P


forboding... i don't know if you're just in denial... but you *are* in a competitive mode with Ice... and it has showed in every single one of your comments since Ice made his second or so map :P

Comeon dude, get the sand out of your vagina! :P


I, in turn, shall slap myself, as per smoth's request.


*Dragon45 slaps Dragon45*

Now that I've fulfilled *my* end of the deal... get that sand out of yoru crusty old vagina, Forboding! :P
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