Instergator Remake

Instergator Remake

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Instergator Remake

Post by Vulcan »

How do i get a screenshot/screencapture of my model in wings3d so its a image file.

I cant figure it out for the life of me. :oops:

Also where is the tutorial for uvmapping a tank model which uses that block tank done in wings3d. It then tells you how to assemble it in upspring. I found it quite useful and i want to use it to do a rerun through on uvmapping.

e/ for the tutorial i looked in the wiki and i couldnt find it, since the wiki has been updated(just to cover me from the look in the wiki coments) so id like to know where exactly in the wiki.
Last edited by Vulcan on 09 May 2006, 17:16, edited 1 time in total.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Printscrn button then paste it into paint.
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Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Post by Vulcan »

Well heres the model Instergator Remake
Image
Image
Image
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Nice start but you're clearly new at modelling so...

- No way in hell you need that many faces on the barrel, you can normally get away with 8 or 12.

- Things that are supposed to be rigid and not rotate or move in relation to each other, ie the chassis and tracks, should generally be a solid object, easier to UV map/texture and it'll shade better too.

- The proportions seem a bit out although you should as someone else about that.
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Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Post by Vulcan »

Thanks, so things to do....

(1) redo the barrel
(2) make the tracks a solid object with the chassis
(3) learn how to do step 2

Anything else?
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Post some new pics when you're done.
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Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Post by Vulcan »

Well there isnt really much new stuff to see just the barrel with fewer faces now 10 instead of 16. For the chassis etc i just used combine is that ok?
Image
Image

Well i did this cause Sinclaire inspired me with his pitbull and flash. I was thinking do you think the blocky turret etc should be smoothed or should it be kept the same cause its more core like?

e/ oh and there is 232 faces 556 edges 350 vertices
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i guess it need more wheels for those tracks.


but perhaps you can just texture them..
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Combine is poorly named, it really just groups objects, to actually make them one you'll have to use tools like bridge.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Indeed. Which is ugly. Well. In my opinion anyway.
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Booleans FTW!
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