Grass in Wind Idea

Grass in Wind Idea

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Grass with Wind ?

Bad Idea
2
9%
Good Idea
20
91%
 
Total votes: 22

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Grass in Wind Idea

Post by PicassoCT »

Wouldn`t it be cool if the Grass would form like in Reallife Waves in the Wind.
Just laying over a moving Grayscale Texture over the whole Grass, that makes the textured more reflective and darkens it again, once the wind pressure moves on...

Image
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

sounds cool - could possibly use some of the dynamic water code?

Would bring the asthetics of dry land up to the level the water is currently at :)
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

thats a pretty good idea. maybe it could be implimented to effect trees so that they sway back and forth.

at this rate, the next thing we'll have is wind that effects projectiles.
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

wind that effects projectiles.
Awsome.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

mwha Annual topic rotation, I'd point to my original thread mentionign grass and trees blowing in the wind and when explosions occur nearby but I cba looking
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Heres the link:

http://www.givedronelotsofmoney.com

Actually. yes it sounds like a brilliant idea.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Just have them sway randomly in the direction the wind is facing, which already exists for turning the wind gens.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Bruce... i am shocked... were is the Flaming, the Hate, the acid, but true Critic, the ... the Bruce gone i used to know?
I fired my DOMINA after your first reply... :wink:

Another Suggestion .. what if you could paint parts into the featuremap, that would be transparent (the Physical Terrain still intact) and insert real Cool Landscape Objects (like Waterfalls, or Outmodeled Rifts) under the Gap?
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

good idea.
But I don't wanna buy new hardware for it.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

probably a MTR but if ya let me choose between waving grass, or dual screen support...?

grass would be nice, but i don't really care if it did or not, if there could be dual screen support or not, i would care (a lot)
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Dr.InfernO wrote:good idea.
But I don't wanna buy new hardware for it.
You already need ner hardware for water deforming. but these kind of special effecs remain optional.

Waving grass would be cool, indeed.

Adn why do we need multiple screen support? I use my left screen for the lobby. hevry handy to see if the players made it into the game. If I could use both screens for spring, what do I want on my 2nd monitor?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Features can't animate currently... I think that takes a higher precidence to stuff blowing in the wind...
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Zenka wrote:
Dr.InfernO wrote:good idea.
But I don't wanna buy new hardware for it.
You already need ner hardware for water deforming. but these kind of special effecs remain optional.

Waving grass would be cool, indeed.

Adn why do we need multiple screen support? I use my left screen for the lobby. hevry handy to see if the players made it into the game. If I could use both screens for spring, what do I want on my 2nd monitor?
Ehh, total mega-map, with all untis paths, attack routes, possibly some fps cams. It's already too small, make it triple-screen.

Well i do know that it might be handy to check the lobby, but i think this far outweights that little convience. In the end everyone should get in a game without trouble anyway ;) But 1 battle screen, 1 strategic overview. It's a shame my own forum went down(hacked), i've discussed en expained the advantages of dualscreen extensively there.
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