Multiplayer options and ranking - Page 2

Multiplayer options and ranking

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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jouninkomiko
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Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i think we know what we are doing.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

jouninkomiko wrote:i think we know what we are doing.
I hope so ;)
The SY fix the problem with dragon teeth send via UDP in the TA demo recorder...so they know UDP sometimes cause problem.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

zwzsg wrote:That said, if a system of ranking is ever worked on, what I would like is too have more than just a number of point stored with the profile. It would be nice to store all the end statics (M produced, kill, loses, etc...) for every game. That way, you could just select different ranking system as easily as changing skin, and also it an update to the ranking system is needed, you can recalculate it for past games.
I think that That would be way to ambitous! it would require loads of space and different ranking systems would be a waste of time, just have 1 universal ranking system which is based on your wins and who they were against with a multiplier or some such
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

i don't agree with Min3mat.
Zwzsg only require a good server with a lot a space. We can found one...
But you can't arrtificially increase the number of TA player...if it work with War3, that's because they are 10'000 player at the same time.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

considering Spring will be free, why shouldn't it be popular?
jouninkomiko
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Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i will definitely be willing to hear suggestions about a ranking system when i finish cleaning up the battle room and chat parts of the lobby. The order of importance is them, clan support, then ranking
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

That's good, I agree with your order of preferences.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Doomweaver wrote:considering Spring will be free, why shouldn't it be popular?
Do you know a popular free game? Does Linux more popular than windows? etc...

We cannot make publicity like Electronic Arts. I'm sure a lot of tan fan don't know the existance of Spring :(
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Wolfenstein : Enemy Territory

/edit/ just read rest of post, We can make publicity, don't underestimate the mad men./edit/
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I wouldn't underestimate Spring's popularity, while at the same time I wouldn't overestimate and expect thousands of players.

If you compare Spring to the majority of other free games, it is head and shoulders above. Hell, if you compare Spring to most of todays licensed games, its also at the very least on par.

All Spring needs are a couple of interviews with some of the PC magazines, and this place would be crawling with interest.

I think the biggest obstruction to the size of the player base might be the system requirements of running spring...
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Torrasque wrote:
Doomweaver wrote:considering Spring will be free, why shouldn't it be popular?
Do you know a popular free game? Does Linux more popular than windows? etc...

We cannot make publicity like Electronic Arts. I'm sure a lot of tan fan don't know the existance of Spring :(
Americas Army.

Well over 20000 players now. including me if i ever figure out why its not letting me log in :@!!!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Actually we can out market a majr EA marketting campaign if we want its all a matter of effort and organisation. The onyl other thign needed is a good enough engine and game to countermarket EA with such as spring. For which we'll need better graphics. Everyone I've shown spring has been impressed nd keeps asking me if its been released yet, but they're all under the *the better the graphics the better the game* sort of method of choosing games, which has lead to them being brainwashed by FPS graphics and tryign to compare them ufnairly with RTS genre games. So create a great big batch of screenshots for us that have no real value save to be graphicaly impressive.


I think spring should have cloud shadows and moving clouds for those with computers to handle it. It'd look great, though I'm not asking for it in the first release and only as an option.
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Min3mat
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Post by Min3mat »

ooh on the subject of graphics- i have a above par PC ! :) but all existing games for it have a auto-detect best settings, will spring have this?
P.S. Multiple ranking systems are a nonsense and u know it! one universal ranking system is the ONLY way forward
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

jouninkomiko wrote:The order of importance is them, clan support, then ranking
Good to know! Really.

Clans are one of the things that keep games alive and that give it a solid base.

Just remember what it made out of Quake 3... Q3 was a successefull game but clanning made it much stronger.

Also, clans are usually the ones that contribute to TA, like that swedish clan which i can't remember it's name...
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AF
AI Developer
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Post by AF »

Right. When they joined how many wins how any looses how mny games. Leave the rest to human intuition and if you want have precalculated titles. Thats all I think is needed and anything more is overkill or to complex. Keep it veeeery simple
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Min3mat wrote:
zwzsg wrote:That said, if a system of ranking is ever worked on, what I would like is too have more than just a number of point stored with the profile. It would be nice to store all the end statics (M produced, kill, loses, etc...) for every game. That way, you could just select different ranking system as easily as changing skin, and also it an update to the ranking system is needed, you can recalculate it for past games.
I think that That would be way to ambitous! it would require loads of space and different ranking systems would be a waste of time, just have 1 universal ranking system which is based on your wins and who they were against with a multiplier or some such
I totally disagree, it would not take much space. Let's count! Have a look at all the figures displayed at the endgame screen of goold old TA! There's 7 alues for each player. Let it be 10 for we wants more details in spring. Values like "kills" stay resonable, but values like energy produced can be insanely high. Let's assume we're not meager and store each value in a 64 bits integer (that's 8 bytes). This let store any value between 0 and 18446744073709551615, which is more than enough. Let's say we don't only store the stats of the player, but of all players, in a ten player game. Now we can do the multiplication. For each game, endgame stats would take 10*10*8=800 bytes. That's not even a kb! For instance this post is taking about 22227 bytes (one byte per character). This post == more than 2 most complete endgame stats. That means that having a complete endgame stats database wouldn't take more ressource than having a forum. Even less, since it's quicker to post on a forum than playing a game, and since I haven't taken any optimisation into account.

I agree that proposing several ranking system straight from launch would be overkill. I haven't explained me well. What I meant is:
- Spring ranking system is likely to evovle.
- No ones like his whole rank and stats earned the hard and long way to be wiped clean at each update.
- So, it would be better if from the start, everything was stored. That way if any change in the ranking system happens, it can be recalculed for old game.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I agree with zwzsg.

And for the popularity of Ennemi Territory or American Army, I don't think the SY as much money and ressources as Activision or the american army :(
They have been published and distribued massively.

If we can distribute Spring in PCgamer, or Joystick (french), It could be AWESOME. But we need to solve copyright problem.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Getting rights for TA spring would be ni on impossible. I dont think we'd be able to realeas TA SPRING, and get it in PC Gamer or any such thing, but when the custom game is made with there own units and the new unit format, then I dont see why it couldn't end up on a PC GAMERS cover disk. It would be worth a try anyway.

aGorm
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

1) Activision no. Americas army receves $240 per month funding for the game and then aditional for the wages for the staff. Thats all. About $9000 per month for the total.

2) What about things like runescape? They still receve the funding............
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Advertisements and donations that is. Otherwise the game just gets bailed out when its on the brink of doom
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