Multiplayer options and ranking
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I think that That would be way to ambitous! it would require loads of space and different ranking systems would be a waste of time, just have 1 universal ranking system which is based on your wins and who they were against with a multiplier or some suchzwzsg wrote:That said, if a system of ranking is ever worked on, what I would like is too have more than just a number of point stored with the profile. It would be nice to store all the end statics (M produced, kill, loses, etc...) for every game. That way, you could just select different ranking system as easily as changing skin, and also it an update to the ranking system is needed, you can recalculate it for past games.
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- [K.B.] Napalm Cobra
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- Imperial Winter Developer
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I wouldn't underestimate Spring's popularity, while at the same time I wouldn't overestimate and expect thousands of players.
If you compare Spring to the majority of other free games, it is head and shoulders above. Hell, if you compare Spring to most of todays licensed games, its also at the very least on par.
All Spring needs are a couple of interviews with some of the PC magazines, and this place would be crawling with interest.
I think the biggest obstruction to the size of the player base might be the system requirements of running spring...
If you compare Spring to the majority of other free games, it is head and shoulders above. Hell, if you compare Spring to most of todays licensed games, its also at the very least on par.
All Spring needs are a couple of interviews with some of the PC magazines, and this place would be crawling with interest.
I think the biggest obstruction to the size of the player base might be the system requirements of running spring...
- BlackLiger
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Americas Army.Torrasque wrote:Do you know a popular free game? Does Linux more popular than windows? etc...Doomweaver wrote:considering Spring will be free, why shouldn't it be popular?
We cannot make publicity like Electronic Arts. I'm sure a lot of tan fan don't know the existance of Spring
Well over 20000 players now. including me if i ever figure out why its not letting me log in :@!!!
Actually we can out market a majr EA marketting campaign if we want its all a matter of effort and organisation. The onyl other thign needed is a good enough engine and game to countermarket EA with such as spring. For which we'll need better graphics. Everyone I've shown spring has been impressed nd keeps asking me if its been released yet, but they're all under the *the better the graphics the better the game* sort of method of choosing games, which has lead to them being brainwashed by FPS graphics and tryign to compare them ufnairly with RTS genre games. So create a great big batch of screenshots for us that have no real value save to be graphicaly impressive.
I think spring should have cloud shadows and moving clouds for those with computers to handle it. It'd look great, though I'm not asking for it in the first release and only as an option.
I think spring should have cloud shadows and moving clouds for those with computers to handle it. It'd look great, though I'm not asking for it in the first release and only as an option.
- PauloMorfeo
- Posts: 2004
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Good to know! Really.jouninkomiko wrote:The order of importance is them, clan support, then ranking
Clans are one of the things that keep games alive and that give it a solid base.
Just remember what it made out of Quake 3... Q3 was a successefull game but clanning made it much stronger.
Also, clans are usually the ones that contribute to TA, like that swedish clan which i can't remember it's name...
I totally disagree, it would not take much space. Let's count! Have a look at all the figures displayed at the endgame screen of goold old TA! There's 7 alues for each player. Let it be 10 for we wants more details in spring. Values like "kills" stay resonable, but values like energy produced can be insanely high. Let's assume we're not meager and store each value in a 64 bits integer (that's 8 bytes). This let store any value between 0 and 18446744073709551615, which is more than enough. Let's say we don't only store the stats of the player, but of all players, in a ten player game. Now we can do the multiplication. For each game, endgame stats would take 10*10*8=800 bytes. That's not even a kb! For instance this post is taking about 22227 bytes (one byte per character). This post == more than 2 most complete endgame stats. That means that having a complete endgame stats database wouldn't take more ressource than having a forum. Even less, since it's quicker to post on a forum than playing a game, and since I haven't taken any optimisation into account.Min3mat wrote:I think that That would be way to ambitous! it would require loads of space and different ranking systems would be a waste of time, just have 1 universal ranking system which is based on your wins and who they were against with a multiplier or some suchzwzsg wrote:That said, if a system of ranking is ever worked on, what I would like is too have more than just a number of point stored with the profile. It would be nice to store all the end statics (M produced, kill, loses, etc...) for every game. That way, you could just select different ranking system as easily as changing skin, and also it an update to the ranking system is needed, you can recalculate it for past games.
I agree that proposing several ranking system straight from launch would be overkill. I haven't explained me well. What I meant is:
- Spring ranking system is likely to evovle.
- No ones like his whole rank and stats earned the hard and long way to be wiped clean at each update.
- So, it would be better if from the start, everything was stored. That way if any change in the ranking system happens, it can be recalculed for old game.
I agree with zwzsg.
And for the popularity of Ennemi Territory or American Army, I don't think the SY as much money and ressources as Activision or the american army
They have been published and distribued massively.
If we can distribute Spring in PCgamer, or Joystick (french), It could be AWESOME. But we need to solve copyright problem.
And for the popularity of Ennemi Territory or American Army, I don't think the SY as much money and ressources as Activision or the american army

They have been published and distribued massively.
If we can distribute Spring in PCgamer, or Joystick (french), It could be AWESOME. But we need to solve copyright problem.
Getting rights for TA spring would be ni on impossible. I dont think we'd be able to realeas TA SPRING, and get it in PC Gamer or any such thing, but when the custom game is made with there own units and the new unit format, then I dont see why it couldn't end up on a PC GAMERS cover disk. It would be worth a try anyway.
aGorm
aGorm
- BlackLiger
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