..:: Universal Annihilation ::.. - Page 2

..:: Universal Annihilation ::..

Please use this forum to set up matches and discuss played games.

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Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Das Bruce wrote:Won't work, code it.
Why not?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

short answer, you can update files in the wiki... long answer... throw together a good enough PHP/CGI script to handle it and talk to fnordia about adding it to the server... or that guy who was doing free hosting at http://www.ta-spring.com/ ... I think he knew sometyhing about PHP/CGI to get something working... maybe talk to him... or go bug the old http://www.phoenixworx.org/ta/default.aspx guys and see if you can port their code...
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

It's not so much the server-side support that's difficult as the client-side stuff. But I'm also not sure it's necessary. I'd like to know why a KoAA-style system of rules using the current software isn't enough. Rule #1 (there's lots of rule #1s) of software design: don't code it unless you have to.

I've got the skills to handle it, I just don't have the time. I have way too many projects on the go already.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

We could do something like a meta-game Galactic Conquest... SWTAWIS for spaceship battles (if proper collision detection is ever implemented) and SWTA for ground battles...
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

wow, theres still people playing on phoenixworks. anyways, why not make it so that clans get ceratin planets. lets say that there are 15 clans that are registered, make 30+worlds and have them play against each other, it would be a kinda ladder type play.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

How about for each mod, and this is set up by mod creator or appointed person(s), we have a meta universe similar to the one in PW but points can be areas and it has a custom background, and each clan equals an empire, you'd have to restrict it to the larger end of the clan pool so you can get a game as often as possible but it would be pretty awesome if you ask me.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Ya. Now, Whos gonna code it?

*pokes*
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

massively mutiplayer online RTS
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