Well well well, more spring exp. pips
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nahCaydr wrote:If it were a perfect world and I was the unholy overlord of all things gaming, I'd just use the forum emoticons as the rank images ^^
= less than 5 hours
= 5-10 hours
= 11-25 hours
= 26-50 hours
= 51-100 hours
= 101-500 hours
= 501-1000 hours
= 1000+ hours
Eh? Eh? Am I right or what?








because a: noone should look sad playing spring!
and b. emos > yuo
and c: 666 is a sweet no tbh ^.^
you need to start taking your meds, Min3Mat.Min3mat wrote:nahCaydr wrote:If it were a perfect world and I was the unholy overlord of all things gaming, I'd just use the forum emoticons as the rank images ^^
= less than 5 hours
= 5-10 hours
= 11-25 hours
= 26-50 hours
= 51-100 hours
= 101-500 hours
= 501-1000 hours
= 1000+ hours
Eh? Eh? Am I right or what?
= less than 5 hours
= 5-10 hours
= 11-25 hours
= 26-50 hours
= 51-100 hours
= 101-665 hours
= 666-1000 hours
= 1000+ hours
because a: noone should look sad playing spring!
and b. emos > yuo
and c: 666 is a sweet no tbh ^.^
and b: emos < all
and c: 666 = whoopty-f---ing-do, the number that comes between 665 and 667. Actually, 666 does have some signifance to me, I had a computer with a 666MHz CPU.
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
A MAJOR problem with WoW was that pvp rank was dependant on how MUCH time you played, rather than solely the skill involved. I'd love to see this changed to reflect real skill rather than real lack of a life.
... On a side note, I have played spring for the sum total of 4 hours, since its conception. And I was a dev before the first public release. Soon, I'll start loggin some gametime :)
... On a side note, I have played spring for the sum total of 4 hours, since its conception. And I was a dev before the first public release. Soon, I'll start loggin some gametime :)
There was a thread about that in Game Lobby not too long ago. The consensus was that this would be bad for the "global" ladder, but very good for any "voluntary" ladders that started.jouninkomiko wrote:A MAJOR problem with WoW was that pvp rank was dependant on how MUCH time you played, rather than solely the skill involved. I'd love to see this changed to reflect real skill rather than real lack of a life.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Perhaps a system based on wins vs losses combined with abitrary 'experience' would be best. Wood = 3:1 losses to wins, Stone = 2:1 losses to wins, Iron = 1:1 losses to wins, Bronze = 1:2 losses to wins, Silver = 1:3 losses to wins, Gold = 1:4 losses to wins.
I know, you're doing well to get 1:2. I just can't be bothered to think in terms of 1:1.6, etc. You get the idea.
I know, you're doing well to get 1:2. I just can't be bothered to think in terms of 1:1.6, etc. You get the idea.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
I think there needs to be an element of competition to obtain a rank. I mean, that's what it's all about. Maybe you should be able to get experience for beating people of a certain rank. Like... if you beat a "nobody" it shouldn't contribute to your experience which can eventually take you up to another level. The best player should be the Supreme Commander, nuff said.
So no experiance would increase just by playing? You have to beat someone to get experiance? I liek the idea, sorta. But like many people have said, spring really isn't ready for competition yet.jouninkomiko wrote:I think there needs to be an element of competition to obtain a rank. I mean, that's what it's all about. Maybe you should be able to get experience for beating people of a certain rank. Like... if you beat a "nobody" it shouldn't contribute to your experience which can eventually take you up to another level. The best player should be the Supreme Commander, nuff said.