Soulless1 wrote:Just briefly to skip back to the commander debate - I have a very simple solution.
When playing comm ends (or possibly in either mode), decrease the cost of cloaking a STATIONARY commander to be much smaller than now (leave the move + cloak cost as it is) - which will make it a viable defence mid to late game.
That way, comm ends would still stop rushing, but if you wanted to hide your comm later (to make the game less prone to sudden deaths) it wouldn't cost you the earth unless you wanted to use it agressively at the same time.
Anyone got more thoughts on that?
Heh, that sounds good. Really, the "static-cloak" commander thing would even be good for continues, since it wouldn't make bombing any easier.
Anyhow, my problem with "game continues" is that, if the game uses a lot of stealth and submersibles, it can take an annoyingly long time to sweep up the last of the enemy units. Much nicer to end the game on a high-point, the Comm's heroic-last-stand.
What I'd like would be some way to "upgrade" the commander. Like an underground armoured bunker you could hide him in, or a way to build a nice Krogoth shell around his puny Commander body.