
About the L2 balance, I think that the only really gameswinging piece of L2 tech is long range artillery. It's really hard to take down a defense supported by artillery without having superior artillery yourself.
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However, if previous discussions about StarCraft and Warhammer 40K ports have been correct, it is precisely the cosmetic similarities that you will get your sorry butt busted over.Zoombie wrote:And yes the LC, i mean NI, need to be more uniquinized. The URC is not obviously a rip of, and while the GD is more obvious, its only a skin deep resemblence. But the NI are so compleatly rippeded offeded that its going to make somebody mad. Now i'm sure they are going to play COMPLEATLY differently and we have no real legal worrys (They are homemade textures and modles), so its only a cosmetic appearence.
Agreed. The tanks themselves rock all over the place, but the factory is abit on the expensive side. It hogs up all my resources when im building it at an reasonable rate. lower the res cost is imo an better change than upping the build time, more build time will just need more builders.ginekolog wrote:who cares if it looks a bit like some old game?? noone.
About lvl2 GD tanks, i found lvl2 main tank and arty very usefull. Its a bit slow but packs a punch, so dont over impreove lvl2. A bit cheaper lvl2 fac would help a lot.
so...what do you suggest? put the cockpits on the back of the vehicles and make them move the other way? sleek and pointy like an arrow. shaped like the batplane. starship enterprise. square and blocky. large and flat. long and thin. big wheels. what other designs can you think of that haven't been done to death by the myriad of games/scifi vehicles/spaceships over the years?Das Bruce wrote:Firstly I wasn't talking to you so shut the hell up, secondly, tanks and mechs might not be able to get you in trouble, but when its as blatent as NI its a cause for concern.ginekolog wrote:who cares if it looks a bit like some old game?? noone.