Dynamic water lagging horribly
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- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
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- Dr.InfernO
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You can get GF 6600's in the UK for between £33->45 at http://www.ebuyer.co.uk
Current GB pound sterling is worth $1.88, you do the math..
Current GB pound sterling is worth $1.88, you do the math..
This is weird, I've tried the updated drivers and everything. I wasn't expecting *great* performance, but my system should definately be able to handle more than it seems to be doing.
Another interesting note is that it doesn't seem to matter how much water there is on the map - I got the exact same framerates and bizarre network lag on Castles (with the tiny centre lake) as I did on Aftershock (Island map) - and it doesn't really make a difference whether I'm looking at the water or not.
Here's the relevent specs:
AMD Athlon 64 3400+
Geforce 6600 (runs most shader FX fine in other games, and I can run spring really well with ALL the other features on like shadows etc)
RAM 2x512MB Crucial BallistiX PC4000
If someone could help me figure this out I'd be supremely grateful. I have no idea why I'm getting such crazy performance...
Another interesting note is that it doesn't seem to matter how much water there is on the map - I got the exact same framerates and bizarre network lag on Castles (with the tiny centre lake) as I did on Aftershock (Island map) - and it doesn't really make a difference whether I'm looking at the water or not.
Here's the relevent specs:
AMD Athlon 64 3400+
Geforce 6600 (runs most shader FX fine in other games, and I can run spring really well with ALL the other features on like shadows etc)
RAM 2x512MB Crucial BallistiX PC4000
If someone could help me figure this out I'd be supremely grateful. I have no idea why I'm getting such crazy performance...

- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
ok, you do need the latest drivers. I just tested it with my old PC
AMD Athlon XP 2500+ @ 2.2
6600GT
512MB RAM
its had the 81.92 drivers and was getting about 6-7 fps. i upgraded to 84.25 drivers and it was getting a steady 20 fps. and this was with everything turned at max expect for shadows and dynamic water at 1024X768. i did a battle with a friend so it was with two people and we had a whole game with it and he said it was running great.
AMD Athlon XP 2500+ @ 2.2
6600GT
512MB RAM
its had the 81.92 drivers and was getting about 6-7 fps. i upgraded to 84.25 drivers and it was getting a steady 20 fps. and this was with everything turned at max expect for shadows and dynamic water at 1024X768. i did a battle with a friend so it was with two people and we had a whole game with it and he said it was running great.
actually I DON'T get the poor performance on all-land maps, so presumably it isn't bothering to draw water when its underground...or do all-land maps not have a 'water table' at all?Maelstrom wrote:Water is always rendered all over (or under) the whole map i think, so it doesnt matter how much water there is on the map, as Spring renders it (or atleast calculates it) no matter where it is.
Now i installed the latest nvidia drivers from guru3d (forceware 84.56 WHQL)
No change, framerate 11-13 when water in sight, may pop to 30 when looking straight up in the sky. This does not seem to be a display driver issue but a issue with the coding of the effect (this is the 4th driver im testing with, and i'm not the only one who experiences the problem)
but then again, who am i to tell, i am no coding expert.
It would be really nice to get some kind of response from the developers of what they think must be going on here.
ps. oh, i forgot to mention earlier, i also get the sync errors when playing single player on my own computer if i set gamespeed to 2x or more, with <2x gamespeed i only get this bad fps and horrible mouse pointer lagging behind.
No change, framerate 11-13 when water in sight, may pop to 30 when looking straight up in the sky. This does not seem to be a display driver issue but a issue with the coding of the effect (this is the 4th driver im testing with, and i'm not the only one who experiences the problem)
but then again, who am i to tell, i am no coding expert.
It would be really nice to get some kind of response from the developers of what they think must be going on here.
ps. oh, i forgot to mention earlier, i also get the sync errors when playing single player on my own computer if i set gamespeed to 2x or more, with <2x gamespeed i only get this bad fps and horrible mouse pointer lagging behind.