Dynamic water lagging horribly - Page 2

Dynamic water lagging horribly

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

try updating. i'm using the 84.25 drivers. getting new drivers is the first step to troubleshooting any ingame issue.
wazzledoozle
Posts: 22
Joined: 11 Dec 2005, 00:58

Post by wazzledoozle »

wizard8873 wrote:try updating. i'm using the 84.25 drivers. getting new drivers is the first step to troubleshooting any ingame issue.
Meh. Reflective water works fine. Not worth the effort :arrow:
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

The new dynamic Water works very good at my rig:
PNY Verto Geforce 6 6800 GT 256MB DDR3 (415/1110)
AMD Athlon 64 3500+ (oc @ 2650Mhz)
RAM MDT 2x 1024 MB DDR 3200

Forceware: 84.37
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

Dr.InfernO wrote: Forceware: 84.37
where'd you get that? Latest I can find at the nvidia site is 84.21 :?
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

check guru3d.com
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

So i'm guessing my inferior FX 5700 doesn't support SM3? gah...that's great...now I need to upgrade, I DONT GOT THE FRIGGIN' MONEY, this was a hand me down anyway.

Anyone able to send me some my way? a new card or money? lol
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

sadle, 95% of all Spring players doesn't have SM3 support. (this is my own conclusion, and not based on real investigations).

A SM3 supporting card isn't very expencive anymore. you can grab a very decent x1300 from 120$, an nVidia 6600 may be even cheaper.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You can get GF 6600's in the UK for between £33->45 at http://www.ebuyer.co.uk

Current GB pound sterling is worth $1.88, you do the math..
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

This is weird, I've tried the updated drivers and everything. I wasn't expecting *great* performance, but my system should definately be able to handle more than it seems to be doing.

Another interesting note is that it doesn't seem to matter how much water there is on the map - I got the exact same framerates and bizarre network lag on Castles (with the tiny centre lake) as I did on Aftershock (Island map) - and it doesn't really make a difference whether I'm looking at the water or not.

Here's the relevent specs:
AMD Athlon 64 3400+
Geforce 6600 (runs most shader FX fine in other games, and I can run spring really well with ALL the other features on like shadows etc)
RAM 2x512MB Crucial BallistiX PC4000

If someone could help me figure this out I'd be supremely grateful. I have no idea why I'm getting such crazy performance... :(
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Water is always rendered all over (or under) the whole map i think, so it doesnt matter how much water there is on the map, as Spring renders it (or atleast calculates it) no matter where it is.
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

ok, you do need the latest drivers. I just tested it with my old PC
AMD Athlon XP 2500+ @ 2.2
6600GT
512MB RAM

its had the 81.92 drivers and was getting about 6-7 fps. i upgraded to 84.25 drivers and it was getting a steady 20 fps. and this was with everything turned at max expect for shadows and dynamic water at 1024X768. i did a battle with a friend so it was with two people and we had a whole game with it and he said it was running great.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

Maelstrom wrote:Water is always rendered all over (or under) the whole map i think, so it doesnt matter how much water there is on the map, as Spring renders it (or atleast calculates it) no matter where it is.
actually I DON'T get the poor performance on all-land maps, so presumably it isn't bothering to draw water when its underground...or do all-land maps not have a 'water table' at all?
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Now i installed the latest nvidia drivers from guru3d (forceware 84.56 WHQL)

No change, framerate 11-13 when water in sight, may pop to 30 when looking straight up in the sky. This does not seem to be a display driver issue but a issue with the coding of the effect (this is the 4th driver im testing with, and i'm not the only one who experiences the problem)

but then again, who am i to tell, i am no coding expert.

It would be really nice to get some kind of response from the developers of what they think must be going on here.

ps. oh, i forgot to mention earlier, i also get the sync errors when playing single player on my own computer if i set gamespeed to 2x or more, with <2x gamespeed i only get this bad fps and horrible mouse pointer lagging behind.
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

mine lags too but only for about 3 seconds right when the game starts. i assume its just the graphics card starting up the water. after that i get about 30 fps. with everything on.
specs:
geforce 6800GT 256Mb overclocked
p4 HT 3.4Ghz
1 Gb RAM

i have the new beta nvidia drivers 84.43
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

I have a geforce 6200

and i KNOW it suports SM3
because thats why i bout it
(i would have a 6600 but but PSU cant run one :evil: :cry: )

when i have the water enabled the game just crashes as soon as it starts :?
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