Absolute Annihilation 1.46 Unit Guide Launched

Absolute Annihilation 1.46 Unit Guide Launched

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Caydr
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Joined: 16 Oct 2004, 19:40

Absolute Annihilation 1.46 Unit Guide Launched

Post by Caydr »

The official AA unit guide, featuring in-depth technical information about every unit and weapon included in the pack is now available.

Special thanks to Maelstrom for his ModWeb Generator which is what made this possible.

http://ta-aa.sourceforge.net/modweb

In addition to this technical guide, a more practical guide can be found in the Spring Wiki, here:

http://taspring.clan-sy.com/wiki/Absolu ... tion/Units
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Excellent! This would've been really useful when I was writing my original contributions to the unit guide, but it's still very cool.

Looking at it answers a lot of questions. For example, the Viper and Pitbull seem much closer than people thought they were, and are far better than a Thud.

(Edit: Sorry, didn't mean to dismiss the contributions of everyone else that worked on the Guide!)
Last edited by Egarwaen on 02 May 2006, 16:48, edited 2 times in total.
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Flint
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Joined: 17 Jan 2006, 08:57

Post by Flint »

Great work Maelstrom & Caydr, its nifty.
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